Mercenary Guard - AI-generated fantasy Monster

Mercenary Guard

Mercenary Guards often work for caravan syndicates, petty nobles, tomb robbers, or rival adventurers. In the Ambush in the Sandstone Wash, they have been promised double pay for delaying the travelers long enough for their employer to seize a specific person, relic, or map.

MediumHumanoid(Humanoid)CR CR 1/8, low threat individually and dangerous primarily in coordinated groups.Neutral

Mercenary Guard

humanoiddesertmercenarysoldierambushminion
HP7AC13, leather armor and shieldSPD30 ft.CR1/8 (25 XP)PerceptionStealth
STR
12
DEX
16
CON
10
INT
10
WIS
10
CHA
9
Shielded Nerves. The guard has advantage on saving throws against being frightened while within 5 feet of at least one allied guard who is not incapacitated.
Company Drill. The guard can take the Help action as a bonus action, but only to aid another guard with a weapon attack against a creature within 5 feet of the assisting guard.
Spear. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 4 () piercing damage.
Scimitar. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 4 () slashing damage.
Thrown Spear. Ranged Weapon Attack: to hit, range 20/60 ft., one target. Hit: 4 () piercing damage.
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