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Spider Man Monster - AI-generated fantasy Monster

Spider Man Monster

Old hunters claim that the first Spider Men were nobles who sought to command giant spiders as living siege engines. Their ritual succeeded only in replacing their humanity with an insatiable arachnid hunger. Each Spider Man retains fragments of its former memories, which is why some decorate their lairs with portraits, musical instruments, or letters they can no longer read. A few are rumored to remember enough to seek a cure.

LargeMonstrosity(Shapechanger)CR Challenge 5Chaotic Neutral

Spider Man Monster

arachnidambushercontrollercursed humanoidmonsterwebsvenom
HP95AC16SPD40 ft., climb 40 ft.CR5 (1,800 XP)AcrobaticsAthleticsPerceptionStealth
STR
18
DEX
18
save
CON
15
save
INT
8
WIS
14
CHA
12
Spider Climb. The Spider Man can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. The Spider Man ignores movement restrictions caused by webbing. While touching a web, it knows the exact location of every other creature touching that same web.
Web Walker. The Spider Man ignores movement penalties from webbing and can move across webbed surfaces without making ability checks. Nonmagical webs do not restrain it.
Silken Ambusher. The Spider Man has advantage on Dexterity (Stealth) checks made in dim light, darkness, or while on a webbed surface.
Crawling Escape. If the Spider Man starts its turn grappled or restrained, it can use 10 feet of movement to attempt an escape without using an action. It has advantage on the check.
Multiattack. The Spider Man makes two attacks: one with its Venomous Bite and one with its Web Lash, or two Web Lash attacks.
Venomous Bite. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 8 () piercing damage plus 7 () poison damage. The target must succeed on a Constitution saving throw or be poisoned until the end of its next turn.
Web Lash. Melee Weapon Attack: to hit, reach 30 ft., one creature or object. Hit: 10 () bludgeoning damage, and the target is grappled by webbing. The grapple ends if the target uses an action to make a Strength (Athletics) check, or if the webbing takes 10 slashing or fire damage. The webbing has AC 12 and 15 hit points.
Constricting Webburst. The Spider Man sprays webbing in a 15-foot cone. Each creature in that area must make a Dexterity saving throw. On a failed save, a creature is restrained for 1 minute. A restrained creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. The webbing is flammable, and a creature restrained by it takes 5 () fire damage if the webbing is ignited.
Predatory Pounce. The Spider Man leaps up to 30 feet to an unoccupied space it can see. Each creature within 5 feet of the space it leaves must succeed on a Dexterity saving throw or take 7 () bludgeoning damage and fall prone.
Skittering Escape. When a creature the Spider Man can see misses it with a melee attack, the Spider Man moves up to 15 feet without provoking opportunity attacks, provided it ends this movement on a wall, ceiling, or webbed surface.
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