Veyra Quill - AI-generated fantasy Monster

Veyra Quill

Veyra Quill was once the chief artificer of the empire that built the Vault of the Shard. When the vault's original custodians attempted to weaponize its central relic, Veyra fused herself to the control gauntlet and sealed the facility. Centuries later, she remains bound to her duty, unable to distinguish preservation from imprisonment. She believes every intruder is either a thief, a potential contaminant, or a future catastrophe.

MediumHumanoid(Arcane warden)CR Challenge 7Lawful Neutral

Veyra Quill

arcanecontrollercrystallinehumanoidwardenvault guardianforce magic
HP119AC+7SPD30 ft., Climb 20 ft. using the gauntlet's magnetic gripCR7 (2,900 XP)ArcanaInvestigationPerceptionPersuasion
STR
14
DEX
14
CON
18
save
INT
20
save
WIS
16
save
CHA
12
Shard-Bound Warden. Veyra has advantage on saving throws against being charmed or frightened. While within the Vault of the Shard, she cannot be forcibly moved more than 10 feet unless she chooses to be moved.
Arcane Spellcasting. Veyra's spellcasting ability is Intelligence. She requires no material components for her gauntlet-based spells. She can cast the listed spells, using Intelligence as her spellcasting ability.
Control Gauntlet. When a creature fails a saving throw against one of Veyra's gauntlet abilities by 5 or more, Veyra can move that creature up to 10 feet to an unoccupied space she can see. This movement does not provoke opportunity attacks.
Arcane Feedback. When Veyra reduces a creature to 0 hit points, or when a creature within 30 feet loses concentration, one inactive crystal conduit within 60 feet flares. Until the end of Veyra's next turn, she gains half cover while within 10 feet of that conduit.
Multiattack. The gauntlet makes two attacks, using Arcane Gauntlet Slam or Disruption Beam in any combination.
Arcane Gauntlet Slam. Melee Weapon Attack: to hit, reach 10 ft., one target. Hit: 10 () bludgeoning damage plus 7 () force damage. If the target is Large or smaller, Veyra can push it up to 10 feet or pull it up to 10 feet.
Disruption Beam. Ranged Spell Attack: to hit, range 120 ft., one target. Hit: 22 () force damage, and the target must succeed on a Constitution saving throw or lose concentration and be unable to take reactions until the start of its next turn.
Control Gauntlet. Veyra targets a point it can see within 90 feet. Each creature of Veyra's choice within a 15-foot-radius sphere centered on that point must make a Dexterity saving throw. On a failure, a creature takes 18 () force damage and is restrained by bands of violet energy until the end of Veyra's next turn. On a success, it takes half damage and is not restrained. A restrained creature can use its action to make a Strength or Dexterity check, ending the effect on itself on a success.
Mirror Image. Veyra creates three illusory duplicates of itself, as if by the mirror image spell. The duplicates last for 1 minute, until Veyra loses concentration, or until all duplicates are destroyed. Veyra can use this action once per day.
Shielding Surge. Veyra releases a pulse of stolen magic. Up to three creatures of Veyra's choice within 30 feet gain 10 temporary hit points and can immediately move up to half their speed without provoking opportunity attacks. Until the start of Veyra's next turn, those creatures have advantage on saving throws against spells.
Reactive Deflection. When a creature Veyra can see within 60 feet is hit by an attack, Veyra adds 3 to the target's AC against that attack, potentially causing it to miss. Veyra must be able to see the target and the attacker.
Vector Shift. Veyra moves up to half her speed without provoking opportunity attacks.
Gauntlet Strike. Veyra makes one Arcane Gauntlet Slam attack.
Forced Reposition (Costs 2 Actions). One creature Veyra can see within 60 feet must succeed on a Strength saving throw or be moved up to 15 feet in a direction Veyra chooses. This movement does not cause falling damage unless the creature leaves a solid surface.
Command Lock (Costs 3 Actions). Veyra targets one creature she can see within 60 feet. The target must succeed on a Wisdom saving throw or be unable to take reactions and have its speed reduced to 0 until the end of its next turn.
Cantrips
Mage HandConjuration Veyra creates a hand of force that can manipulate objects, open doors, and perform simple tasks at a range of 30 feet.
1st level
ShieldAbjuration A protective ward grants Veyra a bonus to AC against one triggering attack.
2nd level
DarknessEvocation Veyra creates a 20-foot cube of magical darkness that she can shape around the battlefield.
3rd level
Hypnotic PatternIllusion Veyra fills a 20-foot-radius sphere with dazzling force. Creatures in the area must make a Wisdom saving throw or be blinded and incapacitated until the spell ends.
4th level
Gravity SinkholeEvocation Veyra creates a 20-foot-radius sphere of gravitational force. Creatures in the area must make a Strength saving throw or be restrained and dragged toward the center.
5th level
Dominate PersonEnchantment Veyra attempts to dominate one humanoid she can see within 60 feet, forcing it to make a Wisdom saving throw or become charmed and controlled.
Wall of ForceEvocation Veyra creates an invisible wall of force up to 60 feet long, dividing the battlefield and controlling movement.
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