Skip to content
CreatePricing
Chaney "Sin" Sinclair - AI-generated fantasy Monster

Chaney "Sin" Sinclair

Chaney "Sin" Sinclair came from modern-day Los Angeles and was abducted after trespassing near a restricted coastal site. Blackbeard's pirates carried her into Skyland, where she endured slavery before escaping with Pascel Martin and Rowan Fletcher. In Skyport, Killian "Hook" Jones gave her shelter, and Captain Ezra began training her as a sky raider. Sin believes her abduction was random bad luck, but old pirates whisper that an ancient rift selected her as an anchor. The strange resonance in her weapons and blood supports the rumor.

MediumHumanoid(Human)CR CR 11Chaotic neutral

Chaney "Sin" Sinclair

humansky raidermounted combatantfirearm userrift-touchedunique NPCblackbeard rival
HP125AC+11SPD30 feet, Climb 20 feet, Mounted fly speed 100 feet, average maneuverabilityCR11AcrobaticsClimbDisable DeviceEscape ArtistIntimidateKnowledge (geography)Knowledge (planes)PerceptionRideSense MotiveStealthSurvival
STR
14
DEX
22
CON
16
INT
12
WIS
14
CHA
10
Studied Target. Sin gains a +2 insight bonus on attack rolls and damage rolls against a creature she has observed for at least 1 round. She can have only one studied target at a time.
Rift-Forged Firearms. Sin's rift-forged pistols ignore the first 5 points of hardness and deal half their damage as force damage. They are treated as firearms for feats and abilities.
Rapid Reload Rig. Sin can reload either pistol as a free action once per round and as a swift action thereafter. Reloading still provokes attacks of opportunity unless she has cover or uses her Skyline Grappler to create distance.
Sky Raider Rider. Sin gains a bonus on Ride checks and Reflex saves while mounted. Once per round, she can negate a single hit against her mount with a successful Ride check.
Mounted Skirmisher. Sin can make a full attack while her mount moves up to its fly speed, provided she does not use the mount's movement as part of a charge.
Refuses the Cage. Sin gains a bonus on saves against fear and compulsion. If she succeeds at such a save, she can immediately move 10 feet as a free action.
Last Exit. Once per day, when reduced to 0 or fewer hit points, Sin can remain conscious and act normally until the end of her next turn. She is staggered during this time and becomes unconscious afterward unless healed.
Rift-Forged Pistols or Hooked Sabers. Sin makes two rift-forged pistol attacks or two hooked saber attacks. She can combine one pistol attack and one saber attack.
Twin-Barrel Shockburst. Sin fires both pistols at one creature within 30 feet, making two attacks. If both hit, the target must succeed at a Fortitude save or become staggered for 1 round from concussive force.
Skyline Dive. Sin commands her flying mount to make a diving charge. At the end of the movement, Sin makes one hooked saber attack that deals an additional damage. The target must succeed at a Reflex save or fall prone.
Ride-By Assault. Sin moves up to her mount's fly speed without provoking attacks of opportunity from the target of her attack, then makes one ranged or melee attack at any point during the movement.
Riftflare Discharge. Sin releases a flare of unstable rift energy in a 15-foot cone. Creatures in the area take electricity and force damage, with a Reflex save for half. A creature that fails is dazzled for 1 round.
Mounted Evasion. When Sin's mount is hit by an attack, Sin attempts a Ride check as an immediate action. If her check exceeds the attack roll, the attack hits Sin instead, using her normal defenses.
No Chains. When a creature within 30 feet attempts to grapple, bind, or restrain Sin or her mount, Sin fires a pistol at that creature. If the attack hits, the creature must succeed at a Reflex save or drop the item used in the attempt.
Cloudstep. Sin makes one hooked saber attack or moves her mount up to half its fly speed.
Blindside Shot (Costs 2 Actions). Sin makes one rift-forged pistol attack and may attempt a dirty trick combat maneuver without provoking an attack of opportunity.
Overloaded Riftburst (Costs 3 Actions). Sin uses Riftflare Discharge, even if she has already used it during the round. She cannot use this legendary action again until the start of her next turn.
1st level
Obscuring MistConjuration Creates a 20-foot-radius cloud of fog that grants concealment and can conceal a retreat.
LongstriderTransmutation The target gains a +10-foot enhancement bonus to one movement mode and a +2 bonus on Acrobatics checks for 1 minute per level.
2nd level
Prayerful InspirationEnchantment The target gains a +2 morale bonus on attack rolls, saves against fear, and damage rolls for 1 minute per level.
Detect ScryingDivination Creates an invisible sensor that lets Sin observe a distant location for 1 minute per level.
3rd level
Cat's GraceTransmutation Grants the target a +4 enhancement bonus to Dexterity for 1 minute per level.
Wind WallEvocation Creates a 30-foot-radius area where wind becomes violently turbulent, imposing severe penalties on ranged attacks and flight.
Visual sheet

Turn Chaney "Sin" Sinclair into a sheet

A high-res, share-ready sheet you can post or print.

Gallery

No images yet. Click to add.

Relationships