Moonmire Gnawer - AI-generated fantasy Monster

Moonmire Gnawer

Old marsh-folk say the first Moonmire Gnawers were carrion shapes that learned to mimic the croak of frogs and the whine of lost children. Others claim they are the wet land's answer to hunger, born where bodies sink without a trace. Whatever their origin, the creatures are commonly found on the edges of a stronger bog monster's territory, cleaning up after kills, stealing unattended meat, and occasionally following the alpha like scraps at its heels. They are named in local tales as the Reed Eaters, Moon-Fens, and Drownjaw Skulkers, but all names mean the same thing: if the mist thickens and the cattails start to sway without wind, something hungry is already nearby.

SmallMonstrosity(Bog scavenger)CR Low to Moderateunaligned

Moonmire Gnawer

swampbogpack hunterscavengerfogambushwildernessundead-adjacent horror
HP27AC13SPDwalk 30 ft., swim 30 ft., climb 20 ft. through reeds, roots, and tangled marsh growthCR1StealthPerceptionSurvival
STR
16
DEX
15
save
CON
12
INT
8
WIS
12
save
CHA
8
Mistskin Camouflage. The gnawer has advantage on Dexterity (Stealth) checks made in dim light, fog, rain, reeds, or standing water.
Reed-Slip. The gnawer can move through nonmagical difficult terrain made of mud, reeds, and shallow water without extra movement cost, and it leaves no clear trail unless a creature succeeds on a Wisdom (Survival) check to follow it.
Pack Feeding. The gnawer has advantage on attack rolls against a creature if at least one of the gnawer's allies is within 5 feet of the creature and the ally is not incapacitated.
Reedbite. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 6 () piercing damage plus 3 () necrotic damage if the target is below its hit point maximum. If the target is a creature, it must succeed on a Strength saving throw or have its speed reduced by 10 feet until the end of its next turn as the gnawer tears at tendons and straps.
Croaking Harrow. Ranged Weapon Attack: to hit, range 20/60 ft., one target. Hit: 5 () piercing damage, and the target must succeed on a Wisdom saving throw or hear the creature's croaking call. Until the end of its next turn, the target cannot benefit from being hidden from creatures of the Moonmire Gnawer if it is in dim light, fog, or natural marsh terrain.
Slip Under. When a creature the gnawer can see hits it with an attack while within 5 feet of reeds, mud, or shallow water, the gnawer moves up to 10 feet without provoking opportunity attacks. It must end this movement in cover or in water.
Visual sheet

Turn Moonmire Gnawer into a sheet

A high-res, share-ready sheet you can post or print.

Gallery

No images yet. Click to add.

Relationships