Thug - AI-generated fantasy Monster

Thug

Not every carnival threat is a monster with claws or magic. Some are just hired muscle with enough nerve to stand in a doorway and grin while they count your last coin. A thugs reputation usually comes from surviving enough fights to learn that fear is cheaper than armor.

Mediumhumanoid(carnival enforcer)CR 0.5any lawful

Thug

humanoidbruisercarnivalguardranged
HP27AC13SPDWalk 30 ft.CR1/2 (100 XP)IntimidationPerception
STR
15
save
DEX
11
CON
12
save
INT
10
WIS
10
CHA
10
Pack Tactics. The thug has advantage on melee attack rolls against any creature if at least one of the thug's allies is within 5 feet of the creature and the ally isn't incapacitated.
Multiattack. The thug can make two attacks when it takes the Attack action, usually one heavy crossbow shot before it closes and one club attack in melee.
Reckless Attack. At the start of its turn, the thug can choose to attack recklessly until the start of its next turn. Melee attack rolls made by the thug have advantage during this time, but attack rolls against it have advantage until the start of its next turn.
Multiattack. The thug makes two attacks, using its club or heavy crossbow in any combination.
Heavy Crossbow. Ranged Weapon Attack: to hit, range 100/400 ft., one target. Hit: 5 () piercing damage.
Club. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 5 () bludgeoning damage.
Reckless. When a creature the thug can see hits it with a melee attack, the thug can choose to attack recklessly until the end of its next turn. Attack rolls against it have advantage, but the thug's melee weapon attack rolls also have advantage during that time.
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