Ironhide Hobgoblin Warlord

Songs of neighboring villages remember a single hobgoblin who turned disorganized bandits into a disciplined raiding force. Where the leader appears, crops fail to recover for a season due to scorched earth tactics.

MediumHumanoid(Humanoid)CR 5Lawful evil

Ironhide Hobgoblin Warlord

hobgoblinleadermeleetactical
HP85AC15SPD30 ft.CR5 (1,800 XP)AthleticsPerceptionIntimidation
STR
18
DEX
12
CON
16
save
INT
10
WIS
12
CHA
14
Martial Command. As a bonus action the hobgoblin issues a terse command to allies within 30 feet. Allies that can hear and understand the hobgoblin gain a + bonus to attack rolls or saving throws of their choice until the start of the hobgoblin's next turn. The hobgoblin can use this feature three times per short rest.
Hobgoblin Resolve. The hobgoblin has advantage on saving throws against being frightened.
Brutal Momentum. If the hobgoblin moves at least 10 feet straight toward a target and hits it with a melee attack on the same turn the target takes an extra 7 () slashing damage from momentum. This extra damage only applies once per turn.
Field Doctor. The hobgoblin knows tactics and minor healing rituals of its clan. It can use an action to administer a poultice to an adjacent ally, restoring hit points. This can be used twice per long rest.
Vicious Battleaxe. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 12 () slashing damage. If the target is a creature, the hobgoblin makes a vicious follow-up strike dealing an extra 7 () slashing damage. On a critical hit the extra damage die is doubled.
Multiattack. The hobgoblin makes two melee attacks with its vicious battleaxe.
Javelin. Ranged Weapon Attack: to hit, range 30/120 ft., one target. Hit: 6 () piercing damage.
Parry. When a creature the hobgoblin can see hits it with a melee attack the hobgoblin adds +3 to its AC against that attack, potentially causing the attack to miss. Once used this reaction cannot be used again until the end of the hobgoblin's next turn.
Quick Aid. When an ally within 30 feet fails a saving throw the hobgoblin can spend its reaction to grant that ally a bonus d4 to the saving throw. This can be used a number of times equal to the hobgoblin's Charisma modifier (2) per long rest.
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