Spore Wraiths - AI-generated fantasy Monster

Spore Wraiths

Druids say a shrine can die twice. The first death is when its guardians fail. The second is when grief, rot, and bad magic move in and claim the bones of the place. Spore wraiths are the second death made visible. They are not merely undead, but a blasphemous marriage of spirit and fungus, born when a sacred wood is left to fester beneath violence and neglect.

Mediumundead(undead, fungal)CR CR 5neutral evil

Spore Wraiths

undeadfungal horrorforestshrine guardianpoisonnecroticambushcontroller
HP110AC15SPD0 ft., fly 40 ft. (hover)CR5 (1,800 XP)PerceptionStealthNature
STR
8
DEX
16
save
CON
18
save
INT
6
WIS
14
save
CHA
12
Incorporeal Movement. The wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 force damage if it ends its turn inside an object.
Spore Drift. The wraith is wrapped in a choking cloud of spores. At the start of each of its turns, each creature of its choice within 10 feet must succeed on a Constitution saving throw or take 7 () poison damage and have disadvantage on its next attack roll before the end of its next turn. A creature that succeeds is immune to this wraith's Spore Drift for 24 hours.
Feast on Weakness. The wraith has advantage on attack rolls against any creature that is poisoned or at 0 hit points.
Multiattack. The spore wraith makes two Withering Claw attacks.
Fungal Recoil. When the wraith takes fire or radiant damage from a creature it can see, it can move up to half its flying speed without provoking opportunity attacks.
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