Eclipse cult zealot - AI-generated fantasy Monster

Eclipse cult zealot

Eclipse cult zealots are chosen for speed and fanaticism. They believe the first blade drawn under a darkened sky is the truest prayer. In the cult's hierarchy, they are not the strongest believers, only the ones willing to race death itself to keep the ritual on schedule.

MediumHumanoid(cultist)CR 3typically lawful evil

Eclipse cult zealot

cultfiredarknessfanatichumanoidskirmisher
HP60AC14SPD30 ft., Disengage as a bonus actionCR3AcrobaticsDeceptionReligionStealth
STR
10
DEX
16
save
CON
14
INT
10
WIS
12
save
CHA
14
Disengage. The zealot can take the Disengage action as a bonus action on each of its turns.
Dark Devotion. The zealot has advantage on saving throws against being charmed or frightened.
Scimitar. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 7 () slashing damage plus 3 () necrotic damage.
Fire Bolt. Ranged Spell Attack: to hit, range 120 ft., one target. Hit: 9 () fire damage.
Slip Away. When a creature misses the zealot with a melee attack, the zealot can move up to 10 feet without provoking opportunity attacks from that creature.
Cantrips
SpellcastingEvocation The zealot's spellcasting ability is Charisma (spell save DC 12, +5 to hit with spell attacks). It knows Fire Bolt and uses it as a disciplined combat cantrip rather than a general repertoire.
Fire BoltEvocation A bolt of fire lashes from the zealot's fingertips at a visible target.
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