Hollowway Skulker
Locals in Old Harwick call these outlaws Hollowway Skulkers because they rarely fight fair and never seem to travel where the road is widest. The skulkers began as petty toll-evaders and fence-runners, but a harsh winter pushed them into living off the land around the crossroads. Over time they learned that frightened deer, loose dogs, and agitated boars can be as useful as blades. Rumors say their current leader learned the patterns of the town patrols from a bribe taken at The Crossroads Lantern and now uses wildlife noise to hide the sound of wagon wheels in the night.
Hollowway Skulker
Combat
AC 15 · HP 65 · ModerateHollowway Skulker
Actions
Reactions
- Role
- Skirmisher Leader
- Built for
- 3-4
Gear
- Thorncut Shortsword (weapon, 10 gp)A practical blade kept oiled and sharpened for close fighting and intimidation.
- Penumbral Bow (weapon, 25 gp)A weatherproof shortbow carried with a bundle of reed-fletched arrows.
- Caltrop Snare Pouch (gear, 5 gp)A pouch of bent nails, broken glass, and seed husks used to mark a retreat path.
- Brushcloak (armor, 15 gp)A patched cloak that grants advantage on Stealth checks made in brush, ditch, or shadowed roadside terrain at the GM's discretion.
Feats
Notes for the game master
Tactics
Opening
It begins from concealment, marking the most exposed target with a bow shot or a thrown snare, then calls for hidden allies or local beasts to rush the distraction.
Mid-fight
It shifts to skirmishing, focusing wounded or isolated targets. It uses its reaction to vanish into cover, then fires from a new angle or throws a snare to slow pursuers.
End of the fight
When bloodied, it uses remaining movement, cover, and its snare to force the fight into a choke point, then tries to escape into the treeline if the battle turns against it.
Retreat
If reduced below one-third hit points or if two allies fall, it withdraws by route knowledge into culverts, hedges, or a ditch network. It prefers survival over glory and will bargain if cornered.
How it fights
Who it attacks first
Works well with
How to beat it
Ways to avoid a fight
Ecology
The Hollowway Skulker is a lean, weather-hardened outlaw wrapped in patched green-brown leathers, a fox-fur collar, and strips of bark-colored cloth that break up its silhouette in brush or ditch. It wears antler-bone charms, crow feathers, and a bandolier of iron caltrops, snares, and dried herbs. Its left arm is often streaked with old claw marks, and its boots are caked in mud from the drainage ditches and goat paths surrounding the road.
Behavior
Cautious, territorial, and opportunistic. The skulkers watch the road like hunters rather than raiders, striking travelers who look isolated, carrying good loot, or traveling without a guide. They prefer ambushes, false distress signals, and traps set where wildlife has already made the ground treacherous.
How it lives
The Hollowway Skulker preys on the seam between town and wilderness. It favors flooded fields, hedgerows, culverts, and the abandoned cart ruts that run between Old Harwick and the outer farms. It keeps a crude understanding of the local ecology, using fox dens, badger holes, and startled livestock to mask its movement and to funnel prey toward waiting blades.
Lair
A hidden lean-to camp tucked into a drainage cut, culvert ruin, or the scrub behind an abandoned tollhouse. The lair is ringed with animal snares, false trails, and branches bent to snap noisily if crossed. In the Crossroad Bandit Hold, the skulkers keep a lookout nest above the old road approach and a cache of stolen road food beneath the floorboards.
- Habitat
- Roadside ditches, hedgerows, abandoned toll roads, field edges, creek crossings, and the muddy approaches to a small crossroad town.
Signs that it is near
Tags
Lore
Locals in Old Harwick call these outlaws Hollowway Skulkers because they rarely fight fair and never seem to travel where the road is widest. The skulkers began as petty toll-evaders and fence-runners, but a harsh winter pushed them into living off the land around the crossroads. Over time they learned that frightened deer, loose dogs, and agitated boars can be as useful as blades. Rumors say their current leader learned the patterns of the town patrols from a bribe taken at The Crossroads Lantern and now uses wildlife noise to hide the sound of wagon wheels in the night.
What drives it
To control the road through fear, turn travelers into easy prey, and force the town to pay for protection that the skulkers themselves secretly undermine.
After the fight
If the Hollowway Skulker is slain or driven off, the road becomes safer within days, but the surviving bandits may splinter into desperate smaller gangs. If the party captures one alive, they can learn which local forester, drover, or innhand has been feeding the skulkers information about patrol routes and caravan schedules.
“The skulkers began as petty toll-evaders and fence-runners, but a harsh winter pushed them into living off the land around the crossroads.”
Variants
Hooks
Plot hooks
How to use it
Treasure
Connections
Ancestry
Humanoid
Media
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