Skip to content
CreatePricing
Charlemenge, Bound Sphinx - AI-generated fantasy Monster

Charlemenge, Bound Sphinx

Charlemenge once guarded a desert pilgrimage route and judged disputes between kings, spirits, and thieves. The tower's commander captured her after learning that her children inherited fragments of her prophetic sight. The commander now forces her to answer questions for officers and adventurers, while threats against the cubs ensure her obedience. Charlemenge has begun giving technically true answers that expose the tower's corruption.

LargeMonstrosity(Sphinx)CR CR 6Neutral good

Charlemenge, Bound Sphinx

sphinxbound guardianoraclecontrollerdungeonmoral dilemmapsychiccage encounter
HP114AC+7SPD40 ft., Fly 50 ft., only if not restrained by the cage's binding chainsCRCR 6ArcanaInsightPerceptionReligion
STR
18
DEX
16
CON
18
save
INT
11
save
WIS
16
save
CHA
16
save
Bound to the Mosaic. Charlemenge has advantage on saving throws against spells and other magical effects that would restrain or incapacitate her. She cannot willingly move more than 20 feet from the central cage while the binding is active.
Sphinx's Discernment. Charlemenge knows when a creature within 60 feet deliberately lies. She does not automatically know the truth, but she knows the statement is false.
Maternal Defiance. If Charlemenge is reduced to 0 hit points while either child remains imprisoned, she drops to 1 hit point instead and becomes unconscious until the end of her next turn. This trait then recharges after a long rest.
Ancient Judgment. Charlemenge's attacks are magical. She has advantage on Wisdom checks and saving throws made to resist being deceived.
Claw. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 8 () slashing damage plus 7 () psychic damage.
Riddle of the First Sin. Charlemenge targets one creature she can see within 60 feet. The target must succeed on a Wisdom saving throw or take 18 () psychic damage and become frightened of Charlemenge until the end of its next turn. On a successful save, the target takes half damage and is not frightened.
Gilded Sand Breath (Recharge 5-6). Charlemenge exhales a storm of golden sand in a 30-foot cone. Each creature in that area must make a Dexterity saving throw, taking 27 () slashing damage on a failed save, or half as much damage on a successful one. A creature that fails is also blinded until the end of its next turn.
Compelled Answer. Charlemenge asks one creature within 60 feet a direct question about its immediate intentions. The creature must answer truthfully in a sentence of no more than ten words, or take 10 () psychic damage and be stunned until the start of its next turn. A creature can willingly fail this save and answer honestly, avoiding the damage and stun.
Shield the Innocent. When a creature Charlemenge can see within 30 feet is hit by an attack, she imposes disadvantage on the attack roll by interposing a spectral wing or chain. If the attack still hits, Charlemenge takes 5 psychic damage.
Wingbeat. Charlemenge moves up to half her speed without provoking opportunity attacks.
Judgment (Costs 2 Actions). Charlemenge makes one Claw attack or uses Compelled Answer.
Chains of the Seven (Costs 3 Actions). Charlemenge chooses a point she can see within 60 feet. Each creature within 10 feet of that point must succeed on a Wisdom saving throw or be restrained by spectral golden chains until the end of its next turn.
Cantrips
GuidanceDivination Charlemenge can cast guidance at will, using Wisdom as her spellcasting ability.
1st level
Comprehend Languages and Detect MagicDivination Charlemenge can cast comprehend languages and detect magic at will, requiring no material components.
2nd level
AuguryDivination Charlemenge can cast augury once per short or long rest without material components.
Zone of TruthEnchantment Charlemenge can cast zone of truth once per long rest without material components.
Visual sheet

Turn Charlemenge, Bound Sphinx into a sheet

A high-res, share-ready sheet you can post or print.

Gallery

No images yet. Click to add.

Relationships