Shadow Hound - AI-generated fantasy Monster

Shadow Hound

Some sages claim the first shadow hounds were born from dogs that died defending their masters in cursed places. Others say they are predators from the border of the Shadowfell, drawn to fear the way wolves are drawn to blood. Whatever their origin, they are now a familiar omen of a hunt that began long before the victim noticed the footsteps behind them.

MediummonstrosityCR 3unaligned

Shadow Hound

shadowbeastmonstrositypackambusherundead-adjacent
HP52AC13SPD50 ft.CR3PerceptionStealthSurvival
STR
18
DEX
15
save
CON
14
INT
5
WIS
12
save
CHA
6
Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Hunter. The hound has advantage on attack rolls against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated.
Shadow Blend. While in dim light or darkness, the hound can take the Hide action as a bonus action.
Shadow Stride. The hound can move through the space of other creatures as if it were difficult terrain. It takes 5 force damage if it ends its turn inside an object.
Bite. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 11 () piercing damage plus 3 () necrotic damage. If the target is a creature, it must succeed on a Strength saving throw or be knocked prone.
Umbral Mark. The shadow hound targets one creature it can see within 30 feet. The target must succeed on a Wisdom saving throw or become shadow-marked until the end of the hound's next turn. While shadow-marked, the target cannot benefit from being invisible against the hound, and the hound has advantage on its first attack roll against that target before the mark ends.
Slip the Bite. When a creature the hound can see within 5 feet misses it with a melee attack, the hound can move up to 10 feet without provoking opportunity attacks from that creature.
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