Dretch - AI-generated fantasy Monster

Dretch

Dretches are the Abyss’s answer to a plague rat: small, ugly, and impossible to ignore once they are everywhere. In the quest Siege of Night’s Gate, war mages and cultists may have summoned them deliberately to clog the defenders’ lines, spread tainted fear, and test for weak points before heavier fiends arrive.

SmallFiend(Demon)CR LowNeutral Evil

Dretch

fienddemonlow-levelswarmsiegepoisonstenchabyssal
HP18AC11SPD20 ft.CR1/4 (50 XP)PerceptionStealth
STR
8
DEX
12
CON
12
INT
5
WIS
8
save
CHA
3
save
Stench. Any creature that starts its turn within 5 feet of one or more dretches must succeed on a Constitution saving throw or be poisoned until the start of its next turn. While poisoned this way, the creature also has disadvantage on attack rolls made against the dretch if it is in melee with the creature.
Rubble Creep. The dretch can move through a space as narrow as 1 foot wide without squeezing if it is in rubble, broken masonry, or natural refuse.
Abyssal Resistance. The dretch has advantage on saving throws against spells and magical effects.
Bite. Bite. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 3 () piercing damage plus 2 () necrotic damage.
Claw. Claw. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 4 () slashing damage.
Splatter of Filth. When a creature within 5 feet hits the dretch with a melee attack, the dretch can lurch sideways and force the attacker to succeed on a Dexterity saving throw or take 2 () acid damage from a burst of corrosive filth.
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