Edris Flint - AI-generated fantasy Monster

Edris Flint

Edris Flint earned her name after surviving a warehouse fire that collapsed an ironworks around her. She later became an escort captain, famous for holding a bridge against raiders long enough for twelve wagons to escape. Whether she now protects honest merchants, smugglers, or stolen cargo depends on who paid her last.

MediumHumanoid(Human)CR Challenge Rating 3Lawful neutral

Edris Flint

humanoidhumanconvoy guardveteranbruiserroad ambushmartial
HP52AC18SPD30 ft.CR3 (700 XP)AthleticsIntimidationPerception
STR
13
save
DEX
12
CON
14
save
INT
10
WIS
11
CHA
12
Multiattack. Edris can make two attacks: one with her longsword and one with her heavy crossbow, or two with her longsword.
Convoy Anchor. Edris has advantage on saving throws against being frightened. While within 5 feet of a friendly creature or a wagon, Edris has advantage on ability checks and saving throws made to avoid being shoved or knocked prone.
Pack Tactics. Edris deals an extra 3 () damage to a creature if at least one of Edris's allies is within 5 feet of the creature and Edris doesn't have disadvantage on the attack roll.
Multiattack. Edris makes two attacks: one with her longsword and one with her heavy crossbow, or two longsword attacks.
Longsword. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 6 () slashing damage, or 7 () slashing damage if used with two hands.
Heavy Crossbow. Ranged Weapon Attack: to hit, range 100/400 ft., one target. Hit: 6 () piercing damage. A heavy crossbow requires two hands to fire, and Edris must use an action or bonus action to reload it after firing unless she has a feature that allows otherwise.
Parry. Edris adds 3 to her AC against one melee attack that would hit her. To do so, Edris must see the attacker and be wielding a melee weapon and shield.
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