Bone-Gnaw Hound - AI-generated fantasy Monster

Bone-Gnaw Hound

Fletchers and war veterans tell tales of shield-splitting gnashes and boots found stripped to the bone. In some regions hunters leave salted marrow as an offering to steer the hounds away from livestock. Folklore says a Bone-Gnaw Hound that tastes the marrow of a hero will become a monstrous guardian of the hero's bones.

HP85AC14SPD50 ft., Climb 20 ft. (can clamber over rubble without penalty)CR5 (1,800 XP)PerceptionStealth
STR
18
save
DEX
15
CON
16
save
INT
3
WIS
12
CHA
6
Pack Tactics. The hound has advantage on attack rolls against any creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated.
Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Bone Frenzy. Once the hound bites the marrow of a living or recently dead creature it enters Bone Frenzy. Bone Frenzy recharges on a roll of 5-6 at the start of the hound's turn. When active Bone Frenzy lasts up to 1 minute. While in frenzy the hound has advantage on melee attack rolls and resistance to nonmagical bludgeoning, piercing, and slashing damage. The frenzy ends early if the hound does not deal damage on its turn. After Bone Frenzy ends the hound is fatigued and has disadvantage on attack rolls for 1 round.
Scent Tracker. The hound can smell living creatures up to 60 feet away and track by scent. It has advantage on Survival checks to track by scent.
Multiattack. The hound makes two attacks: one with its bite and one with its maul.
Bite. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 15 () piercing damage. If the target is a Medium or smaller creature, the hound can attempt to bite a limb: the target must succeed on a Strength saving throw or suffer a broken-limb effect. A creature with a broken limb has its speed reduced by 10 feet and takes a -2 penalty to attack rolls using that limb. The broken-limb effect can be healed with a Lesser Restoration or by magical healing that restores a limb (DM adjudicates). In addition, if the target is wearing a shield, the hound's bite attack deals 5 slashing damage to the shield (this damage ignores shield AC and can destroy an improvised or magical shield only at the DM's discretion).
Maul. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 11 () bludgeoning damage. If the target is grappled by the hound, this attack deals an additional 7 () bludgeoning damage as the hound crushes bone and joint.
Drag and Rend. The hound makes a Grapple check in place of one bite attack when it hits with a bite. If it succeeds, it drags the grappled creature 15 feet toward a more secluded position. If the hound starts its turn grappling a creature, the hound automatically deals 7 () bludgeoning damage to that creature as it chews at bone and flesh.
Protective Snap. When a creature the hound can see within 5 feet attacks a target other than the hound, the hound can make a single bite attack against that creature.
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