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Desperate Cave Lookout - AI-generated fantasy Monster

Desperate Cave Lookout

The Valehook smugglers once used the caves to move contraband from river barges into the inland roads. After the operation collapsed, a harsher crew reclaimed the tunnels and began forcing desperate survivors to stand watch. The faded hooked fish on the old sign is now treated as both a warning and a promise: anyone who enters may be caught.

MediumHumanoid(Human)CR Low threat individually; moderate threat in pairs with an active alarmNeutral

Desperate Cave Lookout

humanoidsmugglerlookoutdesperatedungeonambusher
HP11AC13, patched leatherSPD30 ft.CR1/2 (100 XP)PerceptionStealth
STR
10
DEX
14
CON
12
INT
9
WIS
10
CHA
10
Cave-Hardened Hearing. The lookout has advantage on Wisdom (Perception) checks that rely on hearing while inside the smuggler caves.
Corner Watcher. While within 5 feet of a wall, cart, doorway, or other solid feature, the lookout gains half cover against ranged attacks.
Shared Nerve. If the lookout starts its turn within 10 feet of another Desperate Cave Lookout, it gains a bonus to its next attack roll during that turn.
Hooked Knife. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 5 () piercing damage.
Light Crossbow. Ranged Weapon Attack: to hit, range 80/320 ft., one target. Hit: 5 () piercing damage.
Cave Scramble. The lookout kicks loose gravel, throws a stone, or yanks a hanging cord. One creature within 10 feet must succeed on a Dexterity saving throw or fall prone. The lookout can then move up to half its speed without provoking opportunity attacks.
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