Bound Spirit Scribe

The Bound Spirit Scribe was once the wagon's meticulous record keeper. After discovering that the shipment had been deliberately redirected, the scribe was murdered and hidden beneath the cargo. The killer destroyed most of the records, but the scribe's soul remained bound to the wagon and now attacks anyone connected to the missing supplies.

MediumUndead(Incorporeal undead)CR Challenge Rating 1Neutral evil

Bound Spirit Scribe

undeadincorporealspiritroadside horrorskirmishersabotaged supply wagon
HP22AC12SPD30 ft., Fly 30 ft. (hover)CR1 (200 XP)InvestigationStealth
STR
8
DEX
18
CON
10
INT
14
WIS
10
save
CHA
16
Incorporeal Movement. The spirit can move through other creatures and objects as if they were difficult terrain. It takes 5 () force damage if it ends its turn inside an object.
Turn Resistance. The spirit has advantage on saving throws against effects that turn undead.
Undead Fortitude. When damage reduces the spirit to 0 hit points, it must make a Constitution saving throw with a DC of 5 plus the damage taken, unless the damage is radiant or from a critical hit. On a success, the spirit drops to 1 hit point instead.
Unusual Nature. The spirit does not need air, food, drink, or sleep.
Darkvision. The spirit can see normally in darkness, both magical and nonmagical, to a distance of 60 feet.
Ink-Touched Quill. Melee Weapon Attack: to hit, reach 5 ft., one creature. Hit: 5 () necrotic damage. If the target is a creature, the scribe can move up to 10 feet without provoking opportunity attacks after the attack.
Life Drain. The spirit targets one creature it can see within 30 feet. The target must succeed on a Constitution saving throw or take 7 () necrotic damage, and the Bound Spirit Scribe gains temporary hit points equal to the damage dealt. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken until the target finishes a long rest. This reduction cannot lower the target's hit point maximum below 1. A creature dies if this effect reduces its hit point maximum to 0.
Flicker Through Ink. When a creature the spirit can see moves within 5 feet of it, the spirit moves up to half its speed without provoking opportunity attacks. It must end this movement in an unoccupied space and cannot use this reaction if it is incapacitated.
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