Siege Mercenaries - AI-generated fantasy Monster

Siege Mercenaries

The Siege Mercenaries belong to no nation and swear loyalty only to their contract. They are often hired when an army wants deniable troops for dangerous work, such as scaling walls, burning stores, or holding a breach until regular soldiers arrive.

MediumHumanoid(Humanoid)CR CR 1/8Neutral

Siege Mercenaries

humanoidmercenarysoldiersiegeminioncommon enemyeastern wall
HP5, 1d8 + 1AC13, leather armorSPD30 ft.CR1/8, 25 XPPerception
STR
12
DEX
14
CON
11
INT
9
WIS
10
CHA
10
Contract-Bound Discipline. The mercenary has advantage on saving throws against being frightened while within 30 feet of at least one allied mercenary.
Siege Teamwork. The mercenary can take the Help action as a bonus action, but only to aid an allied mercenary within 5 feet on an attack against a creature adjacent to the wall, a gate, a ladder, or a siege engine.
Scimitar. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 4 () slashing damage.
Shortbow. Ranged Weapon Attack: to hit, range 80/320 ft., one target. Hit: 4 () piercing damage.
Light Crossbow. Ranged Weapon Attack: to hit, range 80/320 ft., one target. Hit: 5 () piercing damage.
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