Corrupted Eldertree - AI-generated fantasy Monster

Corrupted Eldertree

Long ago, the shrine of wood was tended by a sacred eldertree that served as the living seal of the forest's oath. When the shrine was defiled, the tree absorbed the curse instead of allowing it to spread. The vow held, but the guardian did not survive unchanged. It now stands as a monument to broken rites, remembering every prayer as a wound and every offering as a hunger.

HugeHuge plant(plant, corrupted guardian, blight)CR Deadlyneutral evil

Corrupted Eldertree

bossplantundead-like corruptionforest horrorquest guardiannecroticpoison
HP178AC17SPDwalk 20 ft., burrow 10 ft., climb 20 ft.CR8PerceptionStealth
STR
20
DEX
8
CON
18
save
INT
12
WIS
16
save
CHA
14
save
Legendary Resistance. The Corrupted Eldertree can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The tree regains spent legendary actions at the start of its turn.
Magic Resistance. The tree has advantage on saving throws against spells and other magical effects.
Immutable Root. The tree is immune to any spell or effect that would alter its form, unless the effect also targets plants or necrotic corruption.
Rootsnare Aura. A creature that starts its turn within 10 feet of the tree and is not undead or plant must succeed on a Constitution saving throw or take 5 () necrotic damage as sickly roots sap its vitality.
Withered Branch. Melee Weapon Attack: to hit, reach 15 ft., one target. Hit: 16 () bludgeoning damage plus 9 () necrotic damage. If the target is Large or smaller, it must succeed on a Strength saving throw or be grappled (escape ). Until this grapple ends, the target is restrained and takes 7 () necrotic damage at the start of each of its turns.
Blight Pollen. The Eldertree exhales a cloud of black pollen in a 30-foot cone. Each creature in that area must make a Constitution saving throw, taking 27 () poison damage and becoming poisoned for 1 minute on a failed save, or half as much damage on a successful one. A poisoned creature in this way also has its speed reduced by 10 feet. The creature can repeat the saving throw at the end of each of its turns, ending the condition on a success.
Shriveled Seedpod. Ranged Spell Attack: to hit, range 60 ft., one target. Hit: 22 () necrotic damage, and the target cannot regain hit points until the start of the Corrupted Eldertree's next turn.
Thornback Flinch. When a creature the tree can see within 15 feet hits it with a melee attack, the attacker must succeed on a Dexterity saving throw or take 7 () bludgeoning damage and be pushed 10 feet away as roots lash back.
Root Shift. The Corrupted Eldertree moves up to half its speed without provoking opportunity attacks.
Grasping Roots (Costs 2 Actions). One creature the tree can see within 30 feet must succeed on a Strength saving throw or have its speed reduced to 0 until the start of its next turn as roots entangle its legs.
Heartrot Pulse (Costs 3 Actions). The tree targets one creature grappled by it or one creature within 60 feet. The target takes 13 () necrotic damage, and the tree regains hit points equal to half the damage dealt.
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