Obsidian Tribunal Shadowblade - AI-generated fantasy Monster

Obsidian Tribunal Shadowblade

Shadowblades are elite agents of the Obsidian Tribunal, trained to silence witnesses, retrieve forbidden relics, and erase evidence of the Tribunal’s hidden judgments. They blend martial prowess with carefully rationed shadow magic, striking from dim corridors and candleless chambers before disappearing through darkness. Most serve under Sarith Blackgavel’s inquisitorial network, though exceptional agents may receive sealed orders from Zael Amorith himself.

MediumHumanoid(Cultist)CR CR 6, high-threat elite skirmisherLawful evil

Obsidian Tribunal Shadowblade

Obsidian TribunalShadow magicCultistAssassinSummonerLawful evilRelic hunter
HP85AC16SPDSpeed 30 ft., Shadow Step: teleport up to 30 feet to an unoccupied space in dim light or darkness.CR6, 2,300 XPDeceptionStealth
STR
14
DEX
16
save
CON
12
INT
12
WIS
13
save
CHA
14
Shadow Adept. The shadowblade has advantage on Dexterity (Stealth) checks made in dim light or darkness.
Shadow Step. The shadowblade can teleport up to 30 feet to an unoccupied space it can see in dim light or darkness. After teleporting, it has advantage on the next melee attack roll it makes before the end of the turn.
Veiled Movement. While in dim light or darkness, the shadowblade has advantage on saving throws against being frightened and can move through the space of another creature as difficult terrain. It cannot end its movement there.
Wraith-Bound Discipline. The shadowblade has advantage on saving throws against being charmed. It can communicate telepathically with a Shadow Wraith it summoned while the wraith is within 120 feet.
Multiattack. The shadowblade makes two Obsidian Short Sword attacks. It can replace one attack with Shadow Bolt.
Obsidian Short Sword. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 7 () piercing damage plus 3 () necrotic damage if the target is in dim light or darkness.
Shadow Bolt. Ranged Spell Attack: to hit, range 60 ft., one target. Hit: 10 () necrotic damage, and the target cannot regain hit points until the start of the shadowblade’s next turn.
Summon Shadow Wraith. The shadowblade summons one Shadow Wraith in an unoccupied space it can see within 30 feet. The summoned wraith uses the Wraith stat block, acts immediately after the shadowblade in the initiative order, obeys the shadowblade’s commands, and vanishes after 3 rounds or when reduced to 0 hit points. The shadowblade can use this action once per day.
Cloak of Shadows. When a creature the shadowblade can see makes an attack roll against it, the shadowblade imposes disadvantage on that roll. The attacker is immune to this reaction until the start of its next turn. The shadowblade must be in dim light or darkness to use this reaction.
2nd level
DarknessEvocation The shadowblade creates a 10-foot-radius sphere of magical darkness centered on a point within 60 feet. Darkvision cannot see through it. The shadowblade can see through this darkness. Concentration, up to 10 minutes.
InvisibilityIllusion The shadowblade becomes invisible until the spell ends, attacks, or casts a spell. Concentration, up to 1 hour.
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