Zaricia the Whispershaper - AI-generated fantasy Monster

Zaricia the Whispershaper

Zaricia the Whispershaper was once a royal warder who protected a city from extraplanar incursions. When the city rulers ordered her to seal a breach containing a voice that promised perfect knowledge, she listened instead of obeying. The voice taught her to shape sound into force and shadows into doors. Now Zaricia maintains barriers for reasons known only to herself, claiming that every prison she builds protects the world from a truth it is not ready to hear.

MediumHumanoid(Humanoid, spellcaster)CR Challenge Rating 13Neutral evil

Zaricia the Whispershaper

bosscontrollerarcanewindshadowbarrierspellcasterobjective encountersolo monster
HP210AC20SPD30 ft., Fly 40 ft. while Wind and Shadow Barrier is active, hoverCR13 (10,000 XP)ArcanaDeceptionInsightPerceptionStealth
STR
10
DEX
18
CON
16
save
INT
22
save
WIS
19
save
CHA
20
save
Wind and Shadow Barrier. While at least one barrier conduit is active, Zaricia gains resistance to cold, lightning, thunder, necrotic, and nonmagical weapon damage. Ranged weapon attacks against her or creatures behind the barrier have disadvantage. The area within 30 feet of Zaricia is difficult terrain for her enemies. When a conduit is disabled, the resistance to one damage type chosen by the DM ends, beginning with cold, then lightning, then thunder. The barrier ends when all three conduits are disabled.
Arcane Conduit. Zaricia is magically linked to the three barrier conduits. While at least one conduit is active, she has advantage on Constitution saving throws made to maintain concentration and cannot be moved against her will by nonmagical effects. While all three conduits are active, she can use Misty Step as a bonus action once per round without expending a spell slot.
Spellcasting. Zaricia is a 13th-level spellcaster. Her spellcasting ability is Intelligence, her spell save DC is 18, and she has a bonus to hit with spell attacks. She requires no material components for her spells. She can cast the listed spells using spell slots or the special rules in her stat block.
Gust Ripple. Whenever Zaricia deals thunder damage or moves a creature with Gust Ripple, she can cause one creature affected by that effect to hear a false command. Until the start of Zaricia's next turn, that creature cannot take reactions and has disadvantage on the next attack roll it makes. A creature that succeeds on a Wisdom saving throw ignores this additional effect.
Legendary Resistance. Zaricia has three legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Zaricia regains spent legendary actions at the start of her turn.
Legendary Resistance. If Zaricia fails a saving throw, she can choose to succeed instead. She can use this feature three times per day.
Multiattack. Zaricia makes two Whispering Bolt attacks, or she uses Gust Ripple and one Whispering Bolt attack.
Whispering Bolt. Ranged Spell Attack: to hit, range 120 ft., one target. Hit: 18 () psychic damage, and the target must succeed on a Wisdom saving throw or be unable to take reactions until the end of its next turn.
Gust Ripple. Zaricia chooses a point she can see within 90 feet. Air detonates in a 20-foot-radius sphere centered on that point. Each creature in the area must make a Strength saving throw. On a failure, a creature takes 27 () thunder damage, is pushed up to 20 feet, and falls prone. On a success, it takes half damage and is not pushed or knocked prone. Unsecured objects are hurled outward, and unattended flames in the area are extinguished.
Shaping Whisper. Zaricia targets one creature she can see within 60 feet. The target must succeed on a Intelligence saving throw or be charmed by Zaricia until the end of Zaricia's next turn. While charmed this way, the creature's speed is 0, it cannot distinguish Zaricia's voice from the voice of a trusted ally, and it must use its reaction, if available, to make one weapon attack against a creature Zaricia chooses.
Spellcasting. Zaricia casts one of her spells.
Redirecting Draft. When Zaricia or a creature she can see within 60 feet is hit by an attack, Zaricia adds 3 to the target's AC against that attack, potentially causing it to miss. If the attack still hits, Zaricia can move the target up to 10 feet without provoking opportunity attacks.
Arcane Interruption. When Zaricia sees a creature within 60 feet casting a spell, she casts Counterspell without expending a spell slot. Zaricia can use this reaction once per round and cannot use it if she is incapacitated.
Whisperstep. Zaricia moves up to half her speed without provoking opportunity attacks. She can move through a creature's space during this movement, but cannot end there.
Pressure Shift. One creature Zaricia can see within 60 feet must succeed on a Strength saving throw or be moved up to 15 feet in a direction Zaricia chooses.
Voice Through Shadow (Costs 2 Actions). Zaricia makes one Whispering Bolt attack, or uses Shaping Whisper.
Chorus of the Bound (Costs 3 Actions). Zaricia chooses up to three creatures she can see within 90 feet. Each target must succeed on a Wisdom saving throw or be stunned until the end of its next turn. A target that succeeds cannot be affected by this legendary action again until the end of Zaricia's next turn.
Cantrips
Minor IllusionIllusion Zaricia creates a small magical effect, often a whispering voice, a shifting shadow, or a harmless gust.
Mind SliverEnchantment A target within range must succeed on a Wisdom saving throw or become frightened until the end of its next turn.
2nd level
Misty StepConjuration Zaricia teleports up to 30 feet to an unoccupied space she can see, often vanishing into a fold of shadow.
Gust of WindEvocation A 60-foot line of strong wind disperses gases, extinguishes flames, and pushes creatures that fail a Strength saving throw.
DarknessEvocation Magical darkness fills a 15-foot-radius area that Zaricia can see within range.
3rd level
CounterspellAbjuration Zaricia attempts to interrupt a creature casting a spell within 60 feet.
4th level
Sickening RadianceEvocation A 20-foot-radius sphere becomes difficult terrain, and creatures in the area must make a Wisdom saving throw or become incapacitated by supernatural gloom until the spell ends.
BanishmentAbjuration Zaricia attempts to remove one creature from the battlefield by banishing it to a harmless demiplane for the duration.
5th level
Wall of ForceEvocation Zaricia creates an invisible wall that divides the battlefield and blocks movement, attacks, and many spells.
Hold MonsterEnchantment One creature within range must succeed on a Wisdom saving throw or become paralyzed. The target repeats the save at the end of each of its turns.
6th level
Shattering GaleEvocation Zaricia creates a storm of shrieking wind and shadow in a large area. Creatures of her choice must make a Dexterity saving throw, taking 28 (8d6) force damage and becoming blinded until the end of their next turn on a failure, or taking half damage on a success.
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