Bandit Captain - AI-generated fantasy Monster

Bandit Captain

Bandit captains are not born from nobility, only from necessity and cruelty. They know the value of fear, the speed of a wagon, and the exact moment a guard's resolve begins to crack. In stories, they are often remembered not for what they stole, but for the road they made too dangerous to travel.

MediumhumanoidCR 2Any nonlawful

Bandit Captain

humanoidbanditroad ambushcaptainbruiseroutlaw
HP65AC15SPDWalk 30 ft.CR2 (450 XP)AthleticsPerceptionPersuasionStealth
STR
15
save
DEX
16
save
CON
14
INT
14
WIS
11
save
CHA
14
Multiattack. The captain can take two attacks on their turn.
Parry. The captain adds 2 to their AC against one melee attack that would hit them.
Scimitar. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 6 () slashing damage.
Light Crossbow. Ranged Weapon Attack: to hit, range 80/320 ft., one target. Hit: 7 () piercing damage.
Multiattack. The bandit captain makes two attacks, choosing from Scimitar or Light Crossbow.
Parry. When a creature the captain can see attacks the captain in melee, the captain adds 2 to their AC against that attack, potentially causing it to miss.
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