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Storm-U - AI-generated fantasy Monster

Storm-U

Storm-U is the rose-pink warforged commanding security for the House Cannith mine in the Riverwood. Publicly, he is the mine’s head of security and a close operational adviser around Nesse. Secretly, Storm-U is the operation’s direct Lords of Dust contact and serves their deeper agenda. His immediate mission is to capture Aja alive and extract him toward the mine; he does not explain why Aja matters.

MediumHumanoid(warforged)CR Challenge 1, hard objective-based encounterLawful evil

Storm-U

EberronHouse CannithLords of DustWarforgedHumanoidBossControllerExtractionNonlethalRiverwood
HP39AC17SPD20 ft.CR20 ft.AthleticsPerceptionIntimidation
STR
16
save
DEX
12
CON
14
save
INT
12
WIS
13
CHA
12
Warforged Resilience. The warforged has advantage on saving throws against being poisoned and resistance to poison damage. He is immune to disease, does not need to eat, drink, or breathe, does not need to sleep, and magic cannot put him to sleep.
Relentless Advance. The warforged has advantage on Strength checks and Strength saving throws made to resist being shoved, knocked prone, or forcibly moved.
Living Construct. The warforged is a sentient humanoid composed of metal, wood, and magic. He is not an animated construct and is affected by humanoid-targeting effects.
Security Extraction Frame. The warforged can grapple a creature while using one hand. While carrying a Small restrained creature, he can still make attacks with his other hand, but he remains limited to one damaging attack per round.
Security Baton. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 7 () bludgeoning damage. When this attack reduces a creature to 0 hit points, Storm-U normally chooses to knock the creature unconscious rather than kill it.
Seize Target. The warforged makes an Athletics check contested by the target's Athletics or Acrobatics check. The target must be within 5 feet and no more than one size larger than the warforged. On a success, the target is grappled. The escape DC is 13. This action deals no damage.
Extraction Clamp. The warforged targets one creature he is grappling. The target becomes restrained while the grapple persists. The restrained creature or an ally adjacent to it can use an action to make a Athletics or Acrobatics check, ending the restraint on a success. This action deals no damage.
Controlled Shove. The warforged attempts to shove one creature he is grappling or one creature within 5 feet. He makes an Athletics check contested by the target's Athletics or Acrobatics check. On a success, he pushes the target up to 5 feet or knocks it prone. This action deals no damage.
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