Mireclaw Stalker - AI-generated fantasy Monster

Mireclaw Stalker

Locals say the bog keeps one eye on the old road, and the mireclaw is that eye given teeth. Old route markers, broken fence posts, and warning trees often bear the same deep rakes, suggesting the creature has patrolled the corridor for years, perhaps longer. Hunters who survived it claimed the beast learned the rhythm of boots, cart wheels, and torch crackle, striking only when the marsh itself muffled the sound of escape.

LargeMonstrosityCR Moderateunaligned

Mireclaw Stalker

swampbogpredatorambushterritorialreptilianstealthregional threat
HP102AC15SPD30 ft., swim 40 ft.CR5 (1,800 XP)PerceptionStealthSurvival
STR
16
DEX
17
save
CON
16
save
INT
6
WIS
15
save
CHA
8
Bog Camouflage. The mireclaw has advantage on Dexterity (Stealth) checks made in swamp, marsh, reed beds, mud, or water.
Amphibious. The mireclaw can breathe air and water.
Ambush Predator. The mireclaw has advantage on initiative rolls if it is hidden at the start of combat.
Prey Drag. A creature grappled by the mireclaw is dragged 10 feet closer to the nearest water, mud, or reed cover at the start of the mireclaw's turn, if possible.
Multiattack. Mireclaw makes one Claw attack and one Bite attack. If both attacks hit the same creature, the target must succeed on a Strength saving throw or be grappled (escape ). While grappled in this way, the target is also restrained if the mireclaw is in water or mud at least 1 foot deep.
Claw. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 10 () slashing damage.
Bite. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 11 () piercing damage, and the target is pulled up to 10 feet straight toward the mireclaw if it is Large or smaller.
Mire-Hiss. The mireclaw releases a low, reed-rattling hiss. Each creature of the mireclaw's choice within 15 feet that can hear it must succeed on a Wisdom saving throw or be frightened until the end of the creature's next turn. A creature that succeeds is immune to this Mire-Hiss for 24 hours.
Mud Slip. The mireclaw submerges in mud or black water and can move up to half its speed without provoking opportunity attacks. Until the start of its next turn, it has advantage on Dexterity (Stealth) checks made to hide in swamp terrain.
Reed-Shadow Reposition. When a creature the mireclaw can see hits it with a melee attack while standing on dry ground, the mireclaw can move up to 10 feet without provoking opportunity attacks. If it ends this movement in mud, water, or reeds, it gains half cover until the start of its next turn.
Visual sheet

Turn Mireclaw Stalker into a sheet

A high-res, share-ready sheet you can post or print.

Gallery

No images yet. Click to add.

Relationships