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Dustveil Assassin - AI-generated fantasy Monster

Dustveil Assassin

Frontier stories call them Dustveil assassins because victims often find a gray veil of grit across their eyes just before the killing shot. Each assassin is said to carry a cartridge engraved with the name of the person who first taught them to kill.

MediumHumanoid(Human)CR 3N

Dustveil Assassin

weird westdesertassassinhumanambusherpoisonerfrontiergunfighter
HP45AC20SPD25 feetCR3AcrobaticsDeceptionIntimidationSocietyStealthSurvivalThievery
STR
14
DEX
18
CON
14
INT
12
WIS
12
CHA
14
Sneak Attack. The assassin deals additional precision damage when attacking a creature that is off-guard to them.
Surprise Ambush. On the first round of combat, creatures that have not yet acted are off-guard to the assassin.
Desert Stalker. The assassin ignores difficult terrain caused by loose sand and rocky desert ground.
Swift Sneak. The assassin can move their full Speed while Sneaking through desert terrain.
Prepared Ambush. The assassin has a +2 circumstance bonus to initiative checks when using Stealth.
Strike. The assassin Strikes with a loaded hand crossbow or kukri.
Quick Draw. The assassin draws a hand crossbow, kukri, or alchemical cartridge, then Strikes with it.
Poison Weapon. The assassin applies a prepared injury poison to a weapon. The next creature damaged by that weapon must attempt a Fortitude save against the poison.
Sneak Attack. The assassin makes a kukri Strike against an off-guard creature. On a hit, the Strike deals additional precision damage.
Dust Cartridge. The assassin fires a dust cartridge at a point within 30 feet, creating a 5-foot burst of choking grit. Creatures in the burst must attempt a Fortitude save. On a failure, they are dazzled until the end of their next turn. On a critical failure, they are also blinded until the end of their next turn.
Duck Behind Cover. Trigger: A creature the assassin can see targets them with a ranged attack while the assassin has cover. Effect: The assassin gains a +2 circumstance bonus to AC against the triggering attack and Steps 5 feet toward cover after the attack resolves.
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