Azkhar, Warlord of the Obsidian Tribunal - AI-generated fantasy Monster

Azkhar, Warlord of the Obsidian Tribunal

Azkhar rose from a frontier warband after the Great Divine Schism, when leyline tremors began awakening forgotten powers beneath Arcanterra. The Obsidian Tribunal recognized his gift for command and subjected him to the Trial of Shadows. He emerged wearing shardbound armor and carrying a weapon forged around fragments of the Nova's Heart. Now he wages war in the Tribunal's name, convinced that free will, competing faiths, and uncontrolled magic are the root of every catastrophe. He seeks four or more living shards so Azkhar can complete the Tribunal's ascension ritual and bind a lesser deity to his service.

MediumHumanoid(Dragonborn)CR Challenge 15, extreme boss encounterLawful Evil

Azkhar, Warlord of the Obsidian Tribunal

Obsidian TribunalNova's HeartDragonbornWarlordLegendary CreatureShadowLeylineBoss Encounter
HP280, 18d10 + 180AC19SPDSpeed 30 ft., Shadow Step teleportation up to 30 ft. as a legendary actionCR15, 13,000 XPArcanaIntimidationPerception
STR
22
save
DEX
14
CON
20
save
INT
16
WIS
18
save
CHA
18
save
Ebon Command. Azkhar has advantage on saving throws against being frightened or charmed. He cannot be frightened while he has at least one Nova's Heart shard embedded in his armor.
Aura of Obedience. Enemies that start their turn within 10 feet of Azkhar must succeed on a Wisdom saving throw or be unable to take reactions until the end of that turn.
Shard-Fueled Concentration. Azkhar has advantage on saving throws made to maintain concentration on spells caused by damage. His concentration spells manifest as black geometric runes.
Judgment Refuses Death. When Azkhar is reduced to 0 hit points, he can make a Constitution saving throw. On a success, he drops to 1 hit point instead, and one embedded Nova's Heart shard shatters. This trait can activate up to twice, once for each of two empowered shards.
Multiattack. Azkhar makes two Obsidian Greataxe attacks, or he uses Breath of Judgment if available.
Obsidian Greataxe. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: slashing damage plus necrotic damage.
Breath of Judgment. Azkhar exhales a wave of black radiance in a 15-foot cone. Each creature in the area must make a Dexterity saving throw, taking necrotic damage on a failed save, or half as much damage on a successful one. A creature that fails the save cannot regain hit points until the end of its next turn.
Tribunal's Edict. As a bonus action, Azkhar issues a supernatural command to one creature he can see within 60 feet. The target must succeed on a Wisdom saving throw or be affected by the command spell until the end of Azkhar's next turn. This ability does not require concentration.
Parry. Azkhar adds 4 to his Armor Class against one melee attack that would hit him. To do so, he must see the attacker and be wielding Judgement's Edge.
Shadow Step. Azkhar teleports up to 30 feet to an unoccupied space he can see. The space he leaves becomes lightly obscured until the start of his next turn.
Obsidian Strike. Azkhar makes one Obsidian Greataxe attack.
Dark Invocation (Costs 2 Actions). Azkhar casts Darkness or Hold Person, using Charisma as his spellcasting ability. No material components are required.
1st level
CommandEnchantment Azkhar magically commands one creature within 60 feet to obey a short command on its next turn. The spell save DC is 18.
2nd level
DarknessEvocation Magical darkness spreads from a point Azkhar chooses within 60 feet and lasts for 10 minutes. Azkhar can see through this darkness.
Hold PersonEnchantment A humanoid within 60 feet must succeed on a Wisdom saving throw or be paralyzed for up to 1 minute. The target repeats the save at the end of each of its turns.
InvisibilityIllusion Azkhar becomes invisible until the spell ends, attacks, or casts a spell. He normally uses this spell before entering an enemy rear line.
3rd level
FearIllusion Azkhar frightens creatures of his choice within 30 feet that can see him. Affected creatures must succeed on a Wisdom saving throw or become frightened for 1 minute.
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