Marshbone Reaver

Before the cult was scattered, this one was the excavation warden, assigned to keep watch while the sealed burial chamber was breached. The rites failed, the crypt flooded, and the warden did not flee. It survived by feeding on the drowned dead and swearing that the guild would never claim the tomb's relics. It knows the route to the deeper guardian's chamber and keeps a tally-token that marks a side room where the cult hid valuables taken during the excavation.

MediumUndead(Drowned cult remnant)CR ModerateLawful Evil

Marshbone Reaver

undeadaquaticcultistambusherdungeon guardianpoisongrapple
HP76AC15SPD20 ft., swim 30 ft.CR4 (1,100 XP)AthleticsDeceptionPerceptionStealth
STR
16
DEX
12
CON
18
save
INT
8
WIS
15
save
CHA
10
Brine-Hardened Hunter. The reaver has advantage on attack rolls against a creature it is grappling or against a creature standing in shallow water within 5 feet of it. It also ignores difficult terrain created by water, mud, and loose debris.
Drain-Crawling Body. The reaver can move through spaces as narrow as 1 foot wide if they are open to water, such as drain gaps, cracked ledges, or broken floor seams. It cannot end its turn there unless the space can physically contain it.
Fouled Water Aura. Creatures that start their turn within 5 feet of the reaver and are in water or soaked by the reaver's attacks must succeed on a Constitution saving throw or take 7 () poison damage and have their speed reduced by 10 feet until the start of their next turn. This poison damage does not affect undead or constructs.
Silt Vanish. If the reaver begins its turn in dim light, darkness, or murky water, it can take the Hide action as a bonus action.
Pressure of the Drowned Rite. When the reaver uses Brine Rite, the magical pressure of the chant disrupts concentration. Any creature concentrating on a spell that is hit by the reaver's Grappling Hook or Tidal Shove must make its concentration check with disadvantage if it is standing in water.
Tide-Edge Riposte. When a creature within 5 feet misses the reaver with a melee attack, the reaver can lash out with its hooked pole and push the attacker up to 5 feet. If the attacker is adjacent to water, the reaver can force it to make a Strength saving throw or fall prone.
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