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The Argent Inferno, Gatekeeper of a Thousand Tales - AI-generated fantasy Monster

The Argent Inferno, Gatekeeper of a Thousand Tales

The Treasury of a Thousand Tales was built to preserve stories that could alter reality when forgotten. The gods provided the stone, the devils provided the metal, and both sides believed they had designed a servant that would obey them. Instead, the completed guardian received a single command from the treasury's unknown founder: protect the stories from anyone who believes ownership is more important than remembrance. The golem has guarded the gate through empires, ice ages, and the rise and fall of several pantheons.

GargantuanConstruct(Titanic guardian)CR DeadlyUnaligned

The Argent Inferno, Gatekeeper of a Thousand Tales

bossguardiangolemconstructtitanarcticdivineinfernaltreasurylorekeeper
HP378AC+14SPD40 ft.CRDeadlyHistoryInsightPerception
STR
28
save
DEX
14
CON
24
save
INT
10
WIS
18
save
CHA
20
save
Immutable Form. The golem has advantage on saving throws against spells and other magical effects. It is immune to any spell or effect that would alter its form.
Siege Monster. The golem's attacks are magical. When the golem hits with an attack, the attack deals double damage to objects and structures.
Legendary Resistance. If the golem fails a saving throw, it can choose to succeed instead. The golem can use this trait three times, and it regains expended uses when it finishes a long rest.
Constructed Fortitude. The golem does not require air, food, drink, or sleep.
Anchor of the Treasury. The golem cannot be moved against its will while it is within 30 feet of the treasury gate. It also has advantage on checks and saving throws against being knocked prone or grappled in that area.
Colossal Frame. The golem's size and reach count as one size larger when determining its carrying capacity, the creatures it can grapple, and the distance it can push creatures with its attacks.
Runes of the Thousand Tales. Whenever the golem takes 30 or more damage from a single source, one glowing sigil on its body goes dark until the end of its next turn. While at least one sigil is dark, the golem cannot use Cataclysmic Gateburst.
Last Chapter. If the golem would be reduced to 0 hit points within 30 feet of the treasury gate, it is reduced to 1 hit point instead, its Divine Storycore becomes exposed, and it cannot use this trait again until the gate is opened or the storycore is repaired.
Multiattack. The golem makes three Infernal Greatblade attacks.
Infernal Greatblade. Melee Weapon Attack: to hit, reach 20 ft., one target. Hit: 25 () slashing damage plus 10 () fire damage. If the target is a creature, it must succeed on a Strength saving throw or be pushed up to 15 feet and knocked prone.
Cataclysmic Gateburst. The golem targets a point it can see within 120 feet. Each creature in a 30-foot-radius sphere centered on that point must make a Dexterity saving throw, taking 45 () cold and fire damage on a failed save, or half as much damage on a successful one. The area becomes difficult terrain until the end of the golem's next turn. The golem can use this action once per round.
Frozen Inferno. The golem exhales a storm of frozen cinders in a 90-foot cone. Each creature in that area must make a Constitution saving throw, taking 54 () cold and fire damage on a failed save, or half as much damage on a successful one. A creature that fails the save is restrained by divine ice until the end of its next turn. A restrained creature can repeat the save at the end of its turn, ending the effect on itself on a success. The golem can use this action once every 3 rounds.
Treasury Quake. The golem slams its fists into the ground. Each creature within 30 feet of it must make a Dexterity saving throw. On a failure, a creature takes 27 () bludgeoning damage, is knocked prone, and is pushed up to 20 feet. On a success, it takes half damage and is not knocked prone or pushed. The ground in the area becomes fractured and difficult terrain until the end of the golem's next turn.
Weight of the Gate. When a creature the golem can see within 60 feet moves, the golem reduces that creature's speed to 0 until the end of the current turn. The creature must succeed on a Strength saving throw or also fall prone. The golem can use this reaction once per round.
Colossal Advance. The golem moves up to half its speed without provoking opportunity attacks.
Greatblade Attack. The golem makes one Infernal Greatblade attack.
Chain of the Unwritten (Costs 2 Actions). One creature the golem can see within 60 feet must succeed on a Strength saving throw or be pulled up to 20 feet toward the golem and take 13 () cold damage.
Gatekeeper's Judgment (Costs 3 Actions). The golem uses Treasury Quake or Cataclysmic Gateburst, if available. If neither action is available, it makes two Infernal Greatblade attacks.
6th level
Globe of InvulnerabilityAbjuration The golem can cast this spell without material components, using Charisma as its spellcasting ability. It uses this spell only to preserve or conceal a story.
8th level
Illusory DragonIllusion The golem can cast this spell without material components, using Charisma as its spellcasting ability. The illusion appears as a monumental scene from a tale stored in the treasury.
9th level
Wall of StoneEvocation The golem can cast this spell without material components, using Charisma as its spellcasting ability. It uses this spell to seal a passage or trap an intruder away from the treasury.
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