Rift Hounds

The first Rift Hounds appeared after the Ravenbrook Rift opened beneath the old mill. Locals say the creatures are made from the memories of dogs that died protecting their families during the first planar surge. Whether that story is true or merely a comforting superstition, the hounds consistently appear wherever the rift widens.

MediumMonstrosityCR CR 1/4Unaligned

Rift Hounds

planarbeast-likeskirmisherpack hunterteleporterravenbrook rift
HP11AC13SPDWalk 40 ft., Teleport up to 40 ft. to an unoccupied space the hound can seeCRCR 1/4PerceptionStealth
STR
12
DEX
17
CON
12
INT
10
WIS
13
CHA
11
Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally is not incapacitated.
Rift Step. As a bonus action, the hound teleports up to 40 feet to an unoccupied space it can see. The hound can use this trait once, and it regains the ability to do so when it rolls a 4 or higher on a d6 at the end of its turn.
Rift Sense. The hound can sense the presence of an active planar rift within 1 mile, even if the rift is behind a wall or underground. It knows the general direction and distance to the nearest rift but cannot determine its exact nature.
Bite. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 5 () piercing damage.
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