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Ashen Brand Shrine Keeper - AI-generated fantasy Monster

Ashen Brand Shrine Keeper

Before the Ashen Brand cult arrived, this chamber honored a horned guardian spirit said to protect travelers from things beneath the earth. The cult painted over the old altar and now claims that the spirit's horns represent submission to their hidden master. The shrine keeper knows only fragments of the original rites, but its ash brands can still provoke unsettling warmth from the buried stone.

Mediumhumanoid(human)CR Lowlawful evil

Ashen Brand Shrine Keeper

cultistsentinelshrine guardianhumanoidashen brand
HP9AC+3SPD30 ft.CRLowIntimidationReligion
STR
10
DEX
14
CON
12
INT
10
WIS
11
CHA
10
Cult Shrine Training. The keeper has advantage on Wisdom (Religion) checks made to identify or perform rites associated with the Ashen Brand cult.
Altar Cover. While within 10 feet of the painted altar, the keeper has half cover against ranged attacks from creatures on the opposite side of the altar.
False Devotion. The keeper has advantage on saving throws against being frightened while within the shrine chamber.
Blackened Cudgel. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 4 () bludgeoning damage.
Ashen Brand. Ranged Weapon Attack: to hit, range 30/90 ft., one target. Hit: 3 () fire damage, and the target cannot take reactions until the start of its next turn.
Blinding Ash. When a creature the keeper can see within 30 feet hits the keeper with a melee attack, the keeper smears ash across its brand and imposes disadvantage on the next attack roll that creature makes before the end of its next turn. The keeper must be holding its ash brand to use this reaction.
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