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Ohz the Grinner - AI-generated fantasy Monster

Ohz the Grinner

According to mountain folktales, Ohz was born during an eclipse when a laughing avalanche buried a giant conclave. He survived beneath the ice long enough to learn that fear can be louder than thunder. Since then, he has carved a small empire out of high passes and broken shrines, ruling by humiliating challengers before he kills them. Some say his grin is not a smile at all, but a wound in the world that drinks courage.

HugeGiantCR CR 20Chaotic evil

Ohz the Grinner

giantbossfearmountainlegendarycontrollerbrute
HP310AC18SPDWalk 40 ft., Climb 30 ft.CRCR 20AthleticsIntimidationPerception
STR
27
save
DEX
12
CON
24
save
INT
9
WIS
15
save
CHA
19
Mountain Born. Ohz can breathe, eat, and speak in high-altitude air and suffers no ill effects from extreme cold common to mountains.
Downhill Charge. If Ohz moves at least 20 feet straight toward a creature and then hits it with a Boulderclub attack on the same turn, the target takes an extra 13 () bludgeoning damage and must succeed on a Strength saving throw or be pushed up to 10 feet and knocked prone.
Sure-Footed Tyrant. Ohz has advantage on ability checks and saving throws against being shoved, restrained, or knocked prone while he is on rocky or mountainous terrain.
Multiattack. Ohz makes two Boulderclub attacks.
Boulderclub. Melee Weapon Attack: to hit, reach 15 ft., one target. Hit: 22 () bludgeoning damage plus 9 () psychic damage. If the target is a creature, it must succeed on a Wisdom saving throw or be rattled until the end of its next turn. A rattled creature has disadvantage on the next attack roll it makes before then.
Hurl Stone. Ranged Weapon Attack: to hit, range 60/180 ft., one target. Hit: 27 () bludgeoning damage. If the target is Large or smaller, it must succeed on a Strength saving throw or be knocked prone.
Grin of the Gorge. Ohz emits a hideous grin laced with mountain-mad laughter. Each enemy of Ohz's choice within 30 feet that can see or hear him must make a Wisdom saving throw. On a failure, a creature takes 27 () psychic damage and is frightened of Ohz until the end of its next turn. On a success, it takes half damage and is not frightened. A creature that succeeds is immune to this Grin for 24 hours.
Shatterfoot Slam. Ohz smashes the ground at a point he can see within 60 feet. Each creature on the ground within 20 feet of that point must make a Dexterity saving throw. On a failed save, a creature takes 36 () bludgeoning damage and is knocked prone. On a success, it takes half damage and is not knocked prone. The area becomes difficult terrain until cleared.
Chalk the Nerves. When a creature Ohz can see within 30 feet succeeds on a saving throw against being frightened or knocked prone, Ohz can force it to reroll the save, but the creature must use the new result.
Stride the Ridge. Ohz moves up to half his speed without provoking opportunity attacks.
Crack the Sky (Costs 2 Actions). Ohz makes one Boulderclub attack or one Hurl Stone attack.
Mocking Grin (Costs 3 Actions). Ohz uses Grin of the Gorge, but targets only creatures that have not yet taken a turn this round.
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