Inquisitor Malachi Shadowbinder - AI-generated fantasy Monster

Inquisitor Malachi Shadowbinder

Malachi Shadowbinder once served as a temple investigator who believed the gods had abandoned the mortal world. After witnessing The Vision of the Godslayer, he concluded that divinity could be destroyed and that only ruthless judgment could prepare the world for what followed. He now uses shadow-binding rites to force others to relive the vision, claiming that terror is the first step toward enlightenment.

MediumHumanoid(Human)CR Challenge Rating 2Lawful evil

Inquisitor Malachi Shadowbinder

controllerspellcasterinquisitoroccultshadowprophecyGodslayer vision
HP45AC+5SPD30 ft.CRChallenge Rating 2DeceptionInsightIntimidationReligion
STR
14
DEX
14
CON
16
INT
12
WIS
15
save
CHA
14
save
Spellcasting. Malachi is a 5th-level spellcaster. His spellcasting ability is Wisdom, spell save , and to hit with spell attacks. He has the following cleric spells prepared: Cantrips: guidance, sacred flame, thaumaturgy; 1st level: command, detect magic, dissonant whispers; 2nd level: darkness, hold person, misty step, spiritual weapon, protection from evil and good.
Shadowbound Faith. Malachi has advantage on saving throws against being frightened. While inside The Vision of the Godslayer, he can see normally through magical darkness created by his spells.
Living Shadow. Malachi's shadow moves a moment before he does. He has resistance to necrotic and psychic damage, and dim light does not impose disadvantage on his Wisdom (Perception) checks.
Multiattack. Malachi makes one Shadowbound Mace attack and uses Shadow Command if available.
Shadowbound Mace. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 5 () bludgeoning damage plus 3 () necrotic damage. If the target is frightened, restrained, or paralyzed, it takes an extra 3 () psychic damage.
Shadow Command. One creature Malachi can see within 60 feet must succeed on a Wisdom saving throw or become frightened of Malachi until the end of Malachi's next turn. While frightened this way, the creature's speed is reduced by 10 feet.
Prophetic Interruption. When a creature Malachi can see within 30 feet succeeds on a saving throw against one of his spells, Malachi forces the creature to glimpse a fragment of the Godslayer vision. The creature must subtract from the next attack roll or saving throw it makes before the end of its next turn.
1st level
Dissonant WhispersEnchantment Malachi chooses a creature within 60 feet. The target must succeed on a DC 13 Wisdom saving throw or take 5 (1d10) psychic damage and become frightened of him until the end of Malachi's next turn.
2nd level
Spiritual WeaponEvocation Malachi creates a spectral weapon within 60 feet. The weapon lasts for 1 minute, requires concentration, and can make a melee spell attack as a bonus action on later turns, dealing 4 (1d8) force damage plus 3 (1d6) force damage on a hit. It appears as a floating black mace.
Hold PersonEnchantment One humanoid Malachi can see within 60 feet must succeed on a DC 13 Wisdom saving throw or become paralyzed for up to 1 minute. The target repeats the save at the end of each of its turns, ending the effect on itself on a success. Concentration required.
Misty StepConjuration Malachi teleports up to 30 feet to an unoccupied space he can see, surrounded by a swirl of shadow.
DarknessEvocation Malachi creates a 15-foot-radius sphere of magical darkness centered on a point within 60 feet. He can see through this darkness.
Protection from Evil and GoodAbjuration Malachi touches a willing creature, granting it advantage on Wisdom saving throws for up to 10 minutes. Concentration required.
Visual sheet

Turn Inquisitor Malachi Shadowbinder into a sheet

A high-res, share-ready sheet you can post or print.

Gallery

No images yet. Click to add.

Relationships