Shadow-Twisted Protector - AI-generated fantasy Monster

Shadow-Twisted Protector

The Shadow-Twisted Protector was once a shrine sentinel fashioned by local druids and keepers to defend a blessing stone at the heart of the Wood. When the sanctuary was abandoned after a failed sealing rite, the place drew in an old woodland corruption, and the guardian accepted that corruption as part of its duty. It now believes every intruder is either a thief, a mourner, or an infection to be cut away.

LargeMonstrosity(Corrupted woodland guardian)CR Hard to Deadly for 4 level 7 charactersunaligned

Shadow-Twisted Protector

forestshrineshadowblightguardianbossundead-adjacentcorruption
HP136AC17SPD30 ft., climb 20 ft., teleport 20 ft. between areas of dim light or darkness as part of Shade StepCRCR 8PerceptionStealthReligionSurvival
STR
18
DEX
12
save
CON
16
save
INT
8
WIS
14
save
CHA
10
Root-Wrought Body. The Protector can move through nonmagical difficult terrain made of plants and roots without expending extra movement, and the first time each turn it enters such terrain, it gains 5 temporary hit points.
Shadow Veil. While in dim light or darkness, the Protector can take the Hide action as a bonus action.
Rootbound to Shrine. The Protector regains 10 hit points at the start of its turn if it is within 60 feet of the shrine altar and the altar has not been purified.
Sunlit Strain. If the Protector starts its turn in bright sunlight, it takes 7 radiant damage and cannot use Shade Step until the start of its next turn.
Gnarled Halberd. Melee Weapon Attack: to hit, reach 10 ft., one target. Hit: 13 () slashing damage plus 7 () necrotic damage. If the target is a creature, it must succeed on a Strength saving throw or be pushed 10 feet and knocked prone.
Wisp of Blight. Ranged Spell Attack: to hit, range 60 ft., one target. Hit: 17 () necrotic damage, and the target cannot regain hit points until the start of the Shadow-Twisted Protector's next turn.
Rotting Miasma. The Protector exhales a radius of sour, blackened haze. Each creature of its choice within 15 feet must make a Constitution saving throw, taking 14 () necrotic damage on a failed save, or half as much damage on a successful one. A creature that fails the save is also unable to take reactions until the start of its next turn.
Splinter Rebuff. When a creature the Protector can see hits it with a melee attack, the Protector reduces the damage by 7 (). If the attacker is within 10 feet, it must succeed on a Dexterity saving throw or take 5 () necrotic damage.
Shade Step. The Protector moves up to half its speed without provoking opportunity attacks.
Twisted Strike (Costs 2 Actions). The Protector makes one Gnarled Halberd attack.
Blighted Gaze (Costs 2 Actions). One creature the Protector can see within 30 feet must succeed on a Wisdom saving throw or take 10 () necrotic damage and have disadvantage on its next attack roll before the end of its next turn.
Cantrips
Detect MagicDivination The Protector can innately cast detect magic at will, requiring no material components.
1st level
EntangleConjuration The Protector can innately cast entangle once per day, but the vegetation is withered roots and bramble, requiring no material components.
2nd level
DarknessEvocation The Protector can innately cast darkness once per day, requiring no material components.
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