Visceral Mohrg

Tales of mohrgs circulate as whispered warnings told to those who commit atrocities: that slaughter breeds monsters that will not rest. Survivors of mohrg attacks describe a tongue that tastes fear and a laughterless hunger when their comrades rose as shambling killers.

MediumUndead(Visceral)CR Deadly (CR 8)Chaotic Evil

Visceral Mohrg

undeadhorrornecroticcontrollersummoner
HP110AC16SPD30 ft., Climb 20 ft.CR8 (3,900 XP)PerceptionStealthAthletics
STR
20
save
DEX
14
save
CON
18
save
INT
10
WIS
12
save
CHA
16
Create Spawn. When the mohrg reduces a humanoid to 0 hit points with an attack, the corpse rises as a fast zombie under the mohrg's control at the start of the mohrg's next turn. The mohrg regains hit points equal to per Hit Die of the slain creature and the mohrg is under the effect of the haste spell until the end of its next turn.
Undead Nature. The mohrg does not require air, food, drink, or sleep. It is immune to poison damage and the poisoned condition.
Wallclimber. The mohrg can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Paralyzing Viscera. Paralysis Touch: A creature that starts its turn grappled by the mohrg or that the mohrg hits with its Tongue of Hunger must succeed on a Constitution saving throw or be paralyzed for minutes. The creature can repeat the save at the end of each of its turns.
Multiattack. The mohrg makes two slam attacks. If the mohrg hits with a slam, it can attempt to grapple the target (escape ). While grappling a creature in this way, the mohrg cannot grapple a second creature or use its slam attack on another target.
Slam. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 14 () bludgeoning damage. If the mohrg hits with this attack, it can immediately attempt to grapple the target (escape ).
Tongue of Hunger. Melee Weapon Attack: to hit, reach 10 ft., one target. Hit: The target takes 27 () necrotic damage and must succeed on a Constitution saving throw or be paralyzed. A paralyzed creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. A creature paralyzed by this attack that drops to 0 hit points dies and rises as a fast zombie under the mohrg's control at the start of the mohrg's next turn.
Hungry Reaction. When a creature within 10 feet that the mohrg can see drops to 0 hit points, the mohrg can make one slam attack against a creature within reach.
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