Satyr Fey Ambushers - AI-generated fantasy Monster

Satyr Fey Ambushers

The Satyr Fey Ambushers claim that The Path That Remembers belongs to everyone who has ever walked it. In practice, they act as its jealous wardens, deciding which travelers deserve to continue. Each ambusher carries a token from a journey that ended in betrayal, and they believe the path preserves those memories so they can never be forgotten.

MediumFey(Fey)CR Challenge Rating 1/2Chaotic neutral

Satyr Fey Ambushers

feysatyrambusherskirmisherwoodlandchaoticmemory-pathranged
HP31AC14SPD40 ft.CRChallenge Rating 1/2PerceptionPerformanceStealth
STR
12
DEX
16
CON
11
INT
12
WIS
10
CHA
14
Magic Resistance. The satyr has advantage on saving throws against spells and other magical effects.
Fleet of Hooves. The satyr can move through the space of a hostile creature that is at least one size larger than it, but it cannot end its movement there. Opportunity attacks against the satyr are made with disadvantage during this movement if the satyr began its turn hidden or in cover.
Path-Hidden. The satyr has advantage on Dexterity (Stealth) checks made in forests, overgrown roads, and other areas of natural cover.
Ram. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 5 () bludgeoning damage. If the satyr moved at least 20 feet straight toward the target immediately before the hit, the target must succeed on a Strength saving throw or be knocked prone.
Shortsword. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 6 () piercing damage.
Shortbow. Ranged Weapon Attack: to hit, range 80/320 ft., one target. Hit: 6 () piercing damage.
Skirmisher's Volley. The satyr makes one Shortsword attack and one Shortbow attack, or two Shortbow attacks. It cannot make more than one attack against a target if it has advantage on the attack roll from being hidden.
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