Warped Elk - AI-generated fantasy Monster

Warped Elk

The first warped elk were ordinary animals driven through a woodland crossing that remembered every creature that had ever passed through it. Their descendants now inherit fragments of those memories. A warped elk may recognize a hunter who has never met it, flee from a weapon that has not yet been drawn, or charge a place where an enemy stood hours earlier.

LargeBeast(Beast)CR Challenge Rating 1/4Unaligned

Warped Elk

beastelkskirmisherwildernessmemorytemporal distortionherd monster
HP13AC10SPDSpeed 50 ft.CR1/4 (50 XP)Perception
STR
16
DEX
10
CON
12
INT
2
WIS
10
CHA
6
Charge. If the elk moves at least 20 feet straight toward a target and then hits it with a Ram attack on the same turn, the target takes extra damage and must succeed on a Strength saving throw or be knocked prone.
Keen Hearing and Smell. The elk has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Remembered Trails. The elk can perceive faint impressions of creatures and events that occurred along its herd's traveled paths. This grants it no mechanical bonus beyond its Keen Hearing and Smell trait, but allows the DM to provide unsettling flashes of remembered movement.
Skirmisher's Step. The elk can move through the space of another creature if that creature is prone. The space counts as difficult terrain for the elk, and the elk cannot end its movement there.
Ram. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 6 () piercing damage. If the elk moved at least 20 feet straight toward the target immediately before the attack, the attack deals an extra 3 () piercing damage, and the target must succeed on a Strength saving throw or be knocked prone.
Hooves. Melee Weapon Attack: to hit, reach 5 ft., one prone creature. Hit: 7 () bludgeoning damage.
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