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Chase Moornell, Arcadian Beast Rider Cadet - AI-generated fantasy Monster

Chase Moornell, Arcadian Beast Rider Cadet

Chase Moornell is a third-year cadet in the Arcadian War College's Beast Rider program. She earned her place after taming a young rhino that had thrown three senior instructors. Chase's instructors praise her flawless formation work and criticize her tendency to treat every disagreement as a challenge of honor. Her white, silver, and purple colors identify her as a member of the college's Crown Cohort, while the dragon over the crown represents disciplined power serving legitimate rule.

MediumHumanoid(human)CR CR 13LN

Chase Moornell, Arcadian Beast Rider Cadet

Pathfinder 1ehumancavalierbeast ridermounted combatantArcadian War Collegerhino ridermilitary rival
HP168AC+13SPD30 ft.; mounted 40 ft.CR13AcrobaticsHandle AnimalIntimidateKnowledge (engineering)Knowledge (nobility)PerceptionRideSurvival
STR
18
DEX
22
CON
14
INT
12
WIS
10
CHA
18
Beast Rider Training. Chase gains a +4 circumstance bonus on Ride checks made to control her rhino in combat and does not need to attempt checks to control it in normal combat situations.
Cavalier's Charge. Chase gains a bonus on attack rolls and damage rolls made with a lance while mounted. She also gains a bonus on Handle Animal checks involving her rhino.
Bonded War Rhino. Chase's rhino is trained to respond to her commands, protect her, and perform coordinated charges. If Chase is helpless or unconscious, the rhino remains protective but loses access to Coordinated Gore and Thunderhoof Charge.
Protective Fury. Chase gains a +2 morale bonus on attack rolls against a creature that has damaged her rhino during the current encounter.
Saddle Discipline. While mounted, Chase gains a +1 circumstance bonus to AC and Reflex saves against attacks originating from creatures on the ground. She may draw or stow a lance as part of mounting or dismounting.
Dragon-Crown Technique. Chase's lance attacks during a mounted charge ignore the first 5 points of damage reduction possessed by the target. This does not bypass DR/epic or DR that specifically requires a material, alignment, or weapon type.
Multiattack. Chase makes two attacks with her +2 furious lance and one attack with her +1 agile longsword, in any order. She cannot use the lance attack against a creature adjacent to her unless she dismounts or uses the lance one-handed at a -2 penalty.
Weapons. Melee +2 furious lance +23/+18 (/×3), reach 10 ft. while mounted, or melee +1 agile longsword +21/+16 (/19-20). Chase deals double damage with her lance during a mounted charge. If she has charged this round, the lance attack also benefits from her spirited charge training.
Dragon-Crown Impact. Once per round when Chase hits with her lance during a mounted charge, the target must succeed at a Fortitude save or be pushed 10 feet and knocked prone. A creature that succeeds is pushed 5 feet but remains standing. This movement does not provoke attacks of opportunity.
Coordinated Gore. Chase directs her rhino to make a gore attack against a creature she has hit with her lance this round. Rhino gore +20 (), and the target must succeed at a Reflex save or fall prone. Chase may then make a free lance attack against the prone target if she is within reach.
Thunderhoof Charge. Chase can spur her rhino into a devastating charge. The rhino moves up to twice its speed in a straight line and makes a gore attack at the end of the movement. If the attack hits, it deals damage, and Chase may make a lance attack against the same target as an immediate free action. The rhino cannot use this action again for rounds.
Crown of Resolve. Chase issues a rallying command to allies within 60 feet who can hear her. Each ally gains a +2 morale bonus on attack rolls, damage rolls, saving throws against fear, and saving throws against being knocked prone until the start of Chase's next turn. Allies already benefiting from this ability may immediately attempt a new saving throw against one fear effect.
Mounted Intercept. Chase makes one melee weapon attack against a creature that enters her threatened area, moves through her threatened area, or attacks her rhino. If the attack hits, the target's movement ends. Chase may use this ability while mounted.
Mounted Combat. When a melee attack would hit Chase while she is mounted, she attempts a Ride check using her Ride modifier. If the result exceeds the attack roll, the attack instead hits her rhino. She may use this reaction once per round.
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