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Skarveth, Frostfang Alpha - AI-generated fantasy Monster

Skarveth, Frostfang Alpha

Skarveth, Frostfang Alpha, was once the dominant hunter of a high mountain range. After devouring a shard of blue crystal found beneath the glacier, it became larger, colder, and increasingly cunning. The crystal growths now feed on the warmth of living creatures, and Skarveth believes every frozen corpse in its den strengthens its claim over the mountain.

LargeMonstrosity(Yeti)CR CR 5Neutral evil

Skarveth, Frostfang Alpha

yetifrostalpha predatorambusherice caverndungeonsolo monster
HP126AC15SPD40 ft., climb 40 ft.CR5 (1,800 XP)AthleticsPerceptionStealth
STR
19
DEX
16
CON
20
save
INT
8
WIS
14
save
CHA
8
Icebound Ambusher. Skarveth has advantage on Dexterity (Stealth) checks made in icy or snowy terrain. While motionless on the cavern ceiling, it is difficult to notice without a successful Wisdom (Perception) check.
Glacial Climber. Skarveth can move across and climb icy surfaces without needing to make an ability check. It does not need to use its hands while climbing.
Frost Crystal Aura. A creature that starts its turn within 5 feet of the black pool or within 5 feet of an ice pillar must succeed on a Constitution saving throw or take 3 () cold damage. A creature can take this damage only once per turn.
Predator of the High Ice. Skarveth has advantage on saving throws against being frightened. It has advantage on attack rolls against creatures that are prone, restrained, or surprised.
Multiattack. The yeti makes two attacks: one Frostfang Claw and one Crystal Rend.
Frostfang Claw. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 10 () slashing damage plus 3 () cold damage.
Crystal Rend. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 13 () piercing damage. If the target is Large or smaller, it must succeed on a Strength saving throw or be pushed up to 10 feet and knocked prone.
Ice Pillar Hurl. Ranged Weapon Attack: to hit, range 30/120 ft., one target. Hit: 13 () bludgeoning damage plus 3 () cold damage. The target's speed is reduced by 10 feet until the start of Skarveth's next turn.
Glacial Roar. Skarveth exhales freezing mist in a 30-foot cone. Each creature in that area must make a Constitution saving throw, taking 27 () cold damage on a failed save, or half as much damage on a successful one. A creature that fails the save is also restrained by ice until the end of its next turn. A restrained creature can use its action to make a Strength check, breaking free on a success. Skarveth cannot use this action again until it finishes a short or long rest.
Crystal Deflection. When a creature Skarveth can see hits it with a melee attack, Skarveth adds 3 to its AC against that attack, potentially causing it to miss. If the attack misses, the attacker takes 3 () cold damage from the crystal growths. Skarveth can use this reaction three times per day.
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