Runeweaver Seylon - AI-generated fantasy Monster

Runeweaver Seylon

Seylon was once an accomplished magical linguist who believed every spell could be perfected through grammar, structure, and repetition. During an experiment involving a primordial incantation, several words vanished from reality. The resulting spell became The Broken Incantation, a ritual that rewrites the relationship between distance, motion, and intent. Seylon survived, but portions of his identity were replaced by living runes.

MediumHumanoid(Humanoid, spellcaster)CR Challenge Rating 6Lawful Neutral

Runeweaver Seylon

arcanecontrollerhumanoidoccultrune magicspellcasterunique
HP102, 12d8 + 48AC+7SPD30 ft., Climb 20 ft. using arcane chainsCRChallenge Rating 6ArcanaDeceptionInsightInvestigation
STR
10
DEX
16
CON
18
save
INT
18
save
WIS
14
CHA
18
save
Agonizing Blast. When Seylon deals damage with Eldritch Lance, he adds 4 force damage to the damage roll. This bonus is already included in Eldritch Lance's damage.
Repelling Blast. When Seylon hits a Large or smaller creature with Eldritch Lance, he can push the target up to 10 feet away from him. This movement does not provoke opportunity attacks.
Runic Spellcasting. Seylon's spells and magical attacks count as magical. He has advantage on saving throws against being charmed or frightened while within 30 feet of an active rune pillar.
Rune Binding. Seylon can maintain up to three Rune Binding marks at once. If he applies a fourth mark, the oldest mark ends immediately.
Chain Hex. When a creature fails a saving throw against one of Seylon's rune effects, Seylon can attach a spectral chain to it until the end of that creature's next turn. While chained, the creature cannot take reactions.
Unbroken Concentration. Seylon has advantage on Constitution saving throws made to maintain concentration on spells.
Multiattack. Seylon makes two Eldritch Lance attacks, or uses Rune Collapse if available.
Eldritch Lance. Ranged Spell Attack: to hit, range 120 feet, one target. Hit: 11 () force damage. If the target is Large or smaller, Seylon can push it up to 10 feet away.
Rune Collapse. Seylon targets one creature within 90 feet bearing a Rune Binding mark. The target must make a Intelligence saving throw. On a failure, the target takes 22 () psychic damage and is restrained by luminous script until the end of Seylon's next turn. On a success, it takes half damage and is not restrained. The rune then shatters.
Chain Hex. Seylon chooses a point he can see within 120 feet. Chains of black-violet script erupt in a 15-foot-radius sphere centered there. Each creature in the area must make a Dexterity saving throw. On a failure, a creature takes 14 () force damage, is pulled up to 10 feet toward the center, and has its speed reduced to 0 until the start of Seylon's next turn. On a success, it takes half damage and suffers no movement effect. Seylon can use this action only once per round.
Rune Binding. Seylon inscribes a binding sigil on one creature he can see within 90 feet. The target must succeed on a Charisma saving throw or become marked for 1 minute. While marked, the target cannot willingly teleport or become invisible, and the first time on each turn that it moves 10 feet or more, it takes 5 () psychic damage. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success. Seylon can maintain Rune Binding on up to three creatures at once.
Rewrite Position. When a creature Seylon can see within 60 feet is pushed, pulled, or teleported, Seylon alters the destination. The creature must succeed on a Charisma saving throw or be moved to an unoccupied space within 10 feet of its intended destination, chosen by Seylon. Seylon can use this reaction once per round.
Cantrips
Mage HandConjuration Seylon creates a spectral hand that can manipulate objects, open doors, and deliver certain touch spells.
Eldritch BlastEvocation Seylon fires a bolt of magical force at a creature within range, dealing 5 (1d10) force damage.
1st level
ShieldAbjuration Seylon creates a translucent barrier that grants a creature a +5 bonus to AC until the start of his next turn.
Hexing ScriptEnchantment Seylon surrounds a creature with binding magical script, imposing disadvantage on its first attack roll each turn and reducing its speed by 10 feet while concentration lasts.
2nd level
DarknessEvocation Seylon creates a 20-foot-radius sphere of magical darkness that he can see through.
Misty StepConjuration Seylon teleports up to 30 feet to an unoccupied space he can see.
3rd level
Fearful InscriptionIllusion Seylon creates a 20-foot-radius zone of warped runes. The area is difficult terrain, and creatures entering it for the first time on a turn or starting their turn there must succeed on a DC 15 Wisdom saving throw or become frightened until the start of their next turn.
Arcane SightDivination Seylon can see through magical darkness, read all writing, and perceive invisible creatures within 30 feet for 1 hour.
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