Rift-Touched Hound - AI-generated fantasy Monster

Rift-Touched Hound

Scholars of the Sigil Harmonies say these hounds were once threshold guardians used by ancient wardens to patrol sanctified gates. Over time, exposure to damaged sigils rewrote their instincts. Now they hunt the same way a compass hunts north, drawn toward imbalance. When the Harmony shatters, the hound does not merely chase prey. It tries to drag the world back into a shape it can survive in, even if that shape is broken.

Mediummonstrosity(planar beast)CR Moderateunaligned

Rift-Touched Hound

beastmonstrosityplanarteleportationforce damageskirmisherquest-monstersigil
HP85AC15SPD50 ft., climb 20 ft.CR5 (1,800 XP)PerceptionStealthSurvival
STR
16
DEX
18
save
CON
16
INT
10
WIS
12
save
CHA
8
Rift Slip. The hound can move through a space as narrow as 6 inches wide without squeezing, provided the space connects to stone, metal, or magically worked surfaces.
Fracture Scent. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell, and it has advantage on initiative rolls while within 30 feet of an active sigil or planar tear.
Rift Step. The hound can magically teleport up to 20 feet to an unoccupied space it can see. It can use this movement before or after it makes an attack, but not both in the same turn.
Rift Bite. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 12 () piercing damage plus 4 () force damage. If the target is a creature, it must succeed on a Strength saving throw or be pushed up to 10 feet straight away from the hound. If the target is moved into a solid object, it takes 3 () bludgeoning damage and falls prone.
Rift Howl. The hound exhales a tearing burst of fractured light in a 15-foot cone. Each creature in that area must make a Dexterity saving throw, taking 14 () force damage on a failed save, or half as much damage on a successful one. On a failed save, a creature also cannot take reactions until the start of its next turn.
Fractured Redirect. When a creature the hound can see hits it with an attack, the hound halves the attack's force or thunder damage, if any, by shifting the impact sideways through a brief rift. This reduction applies only to the damage of that attack, not to ongoing effects.
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