Corrupted knight - AI-generated fantasy Monster

Corrupted knight

The knight was once Sir Aldren Vey, commander of the eastern garrison and the last officer to refuse evacuation. When the wall began to crack, he accepted a black crystal seal from an unknown patron, believing it would reinforce the stone. Instead, the corruption entered his armor and transformed his oath into a command that cannot end. The creature now believes every living soul beyond the wall is an enemy of the fortress.

Mediumhumanoid(Humanoid)CR Challenge Rating 3lawful evil

Corrupted knight

humanoidknightcorruptedcommanderbruiserwall guardianelite soldier
HP52AC+5 to hitSPD30 ft.CR+4 to hitAthleticsIntimidationPerception
STR
15
save
DEX
10
CON
14
save
INT
10
WIS
12
CHA
13
Unbroken Oath. The corrupted knight has advantage on saving throws against being frightened. It has disadvantage on saving throws against effects that would compel it to abandon the eastern wall.
Wallbound Stance. The knight has advantage on ability checks and saving throws made to resist being pushed, knocked prone, or moved against its will while it is within 10 feet of the eastern wall.
Blackened Wounds. When the corrupted knight deals necrotic damage, the wound darkens until the start of the knight's next turn. During that time, the target cannot regain hit points.
Multiattack. The corrupted knight makes two attacks: one with its greatsword and one with its heavy crossbow, or two greatsword attacks.
Greatsword. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 9 () slashing damage plus 3 () necrotic damage. If the target is a creature, it must succeed on a Strength saving throw or be pushed up to 5 feet.
Heavy Crossbow. Ranged Weapon Attack: to hit, range 100/400 ft., one target. Hit: 7 () piercing damage. A creature hit by this attack cannot regain hit points until the start of the corrupted knight's next turn.
Leadership. For 1 minute, the corrupted knight can utter a special command or warning whenever a nonhostile creature that can see or hear it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can understand the corrupted knight. A creature can benefit from only one Leadership die at a time. The corrupted knight can use this feature once and regains its use after a short or long rest.
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