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Stonehelm - AI-generated fantasy Monster

Stonehelm

Stonehelm was once the youngest son of a clan chief, dismissed as too violent to inherit and too stubborn to serve another leader. During a winter siege, he climbed alone to a forbidden shrine and returned wearing a helm carved from the mountain's heart. Since then, he has united rival clans through a mixture of conquest, ritual combat, and undeniable victories. His followers say the war god speaks through the cracks in his helm.

MediumHumanoid(Goliath)CR Challenge 10, Hardlawful neutral

Stonehelm

goliathwarlordchampionwar godberserker commandermountainsolo bossmartialstone helm
HP168AC+9SPD40 ft., climb 20 ft.CRChallenge 10, HardAthleticsIntimidationPerceptionSurvival
STR
22
save
DEX
14
CON
19
save
INT
10
WIS
14
save
CHA
16
Mountain-Born Champion. Stonehelm has advantage on saving throws against being knocked prone, moved against his will, or stunned. He also ignores difficult terrain made of stone, rubble, or ice.
Chosen of the War God. Stonehelm has advantage on saving throws against being frightened. Allied berserkers within 30 feet of him have advantage on saving throws against being frightened while Stonehelm is conscious.
Relentless Momentum. When Stonehelm scores a critical hit or reduces a hostile creature to 0 hit points, he can move up to half his speed and make one Helm Strike attack as a bonus action.
Titanic Grip. Stonehelm can wield his massive maul in one hand without penalty. His weapon attacks deal magical damage.
Horde Tactics. Stonehelm has advantage on attack rolls against a creature if at least one of Stonehelm's allies is within 5 feet of the creature and the ally is not incapacitated.
Multiattack. Stonehelm makes three attacks: two with his War Maul and one with his Helm Strike.
War Maul. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 13 () bludgeoning damage. If the target is Large or smaller, Stonehelm can push it up to 10 feet. If the target collides with a solid surface, it takes an additional 5 () bludgeoning damage.
Helm Strike. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 10 () bludgeoning damage. The target must succeed on a Strength saving throw or be knocked prone.
Mountain Hammer. Stonehelm hurls his maul at a point he can see within 60 feet. Each creature within 10 feet of that point must make a Dexterity saving throw, taking 18 () bludgeoning damage on a failed save, or half as much damage on a successful one. Stonehelm's maul then magically returns to his hand.
War God's Command. Stonehelm issues a command to one allied creature within 60 feet that can hear him. The ally can use its reaction to move up to half its speed and make one weapon attack. If the attack hits, it deals an additional 7 () damage.
Stone-Blessed Endurance. When Stonehelm is hit by an attack, he reduces the damage by 10 (). If this reduces the damage to 0, he can immediately move up to 10 feet without provoking opportunity attacks. Stonehelm can use this reaction three times per day.
Advance. Stonehelm moves up to half his speed without provoking opportunity attacks.
Helm Strike. Stonehelm makes one Helm Strike attack.
Driving Blow (Costs 2 Actions). Stonehelm makes one War Maul attack. If it hits, the target must succeed on a Strength saving throw or be pushed up to 10 feet.
Command the Horde (Costs 3 Actions). Stonehelm uses War God's Command without expending his action.
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