The Gore-Horn
The settlers of Hollmen thought the Ashen Reach was empty. They were wrong. The Gore-Horn has slept for centuries, awakened only by the sound of hammers and the clashing of steel as the new town rose. It views the settlement not as a home, but as a cacophony that must be crushed.
The Gore-Horn
Combat
AC 20 · HP 232 · DeadlyThe Gore-Horn
Actions
Reactions
Legendary Actions
- Role
- Solo Brute / Area Hazard
- Built for
- 11 to 13
Feats
Augmentations
Notes for the game master
Tactics
Opening
The Gore-Horn bursts from the earth or ruins, charging the target making the most noise or wearing the heaviest armor.
Mid-fight
It uses Quaking Stomp to knock enemies prone, then focuses on Trampling Charge to finish them off.
End of the fight
If reduced below 50 HP, it begins using its Burrow speed to move under the party and erupt beneath them.
Retreat
It will not retreat unless silenced; it fights until the environment becomes quiet again.
How it fights
Who it attacks first
Works well with
How to beat it
Ways to avoid a fight
Ecology
A massive, low-slung beast with a body covered in overlapping obsidian-black plates that resemble the jagged ruins of the Ashen Reach. A single, three-foot long jagged horn of crimson-stained ivory protrudes from its snout, while its rear ends in a heavy, spiked club. It lacks eyes entirely, its face covered by smooth, heat-venting plates.
Behavior
It moves with a slow, grinding patience until it detects movement or metallic ringing, at which point it transforms into a localized earthquake of muscle and bone.
How it lives
An ancient remnant of a forgotten era, the Gore-Horn consumes mineral-rich stones and the armor of fallen adventurers to reinforce its chitinous hide.
Lair
The Echoing Maw: a deep ravine within the Ashen Reach where the wind creates low-frequency hums that mask its own movement.
- Habitat
- Deserts, ruins, or volcanic wastes.
Signs that it is near
Tags
Lore
The settlers of Hollmen thought the Ashen Reach was empty. They were wrong. The Gore-Horn has slept for centuries, awakened only by the sound of hammers and the clashing of steel as the new town rose. It views the settlement not as a home, but as a cacophony that must be crushed.
What drives it
Hunger and an instinctive drive to silence any unnatural rhythmic vibrations within its territory.
After the fight
If defeated, the silence of the Ashen Reach becomes deafening. The settlement of Hollmen is safe for now, but the removal of such an apex predator allows smaller, more numerous scavengers to move in.
“The Gore-Horn has slept for centuries, awakened only by the sound of hammers and the clashing of steel as the new town rose.”
Variants
Hooks
Plot hooks
How to use it
Treasure
Media
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