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Skeletal Acolyte - AI-generated fantasy Monster

Skeletal Acolyte

The first skeletal acolytes were temple novices assigned to tend the dead during a plague year. When the crypt was sealed, their vows twisted into a final duty: preserve silence, preserve names, preserve bones. Even now, they repeat half-remembered prayers that chill the air and make nearby footsteps sound like a procession coming from behind you.

MediumUndead(undead)CR CR 2typically lawful evil

Skeletal Acolyte

undeadskeletoncultdungeonnecromancysupportcontroller
HP45AC14SPD30 ft.CR2 (450 XP)ReligionPerception
STR
16
DEX
12
CON
16
INT
12
WIS
14
save
CHA
10
Unquiet Devotion. The skeletal acolyte has advantage on saving throws against being turned or frightened, and it ignores difficult terrain made of bones, rubble, or broken funerary debris.
Grave-Sheltered. While in dim light or darkness, the skeletal acolyte has resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.
Grave Litany. At the start of each of its turns, if a living creature is within 10 feet of it and the creature can hear it, that creature must succeed on a Wisdom saving throw or have its speed reduced by 10 feet until the start of the acolyte's next turn. A creature that succeeds is immune to this acolyte's Grave Litany for 24 hours.
Rust-Eaten Scimitar. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 7 () slashing damage plus 3 () necrotic damage.
Grave Litany. Ranged Spell Attack: to hit, range 60 ft., one target. Hit: 9 () necrotic damage, and the target must succeed on a Constitution saving throw or its speed is reduced by 10 feet until the end of its next turn.
Rattle of Ribs. When a creature the acolyte can see within 10 feet damages it with a melee attack, the acolyte adds 2 to its AC against that attack, potentially causing it to miss. The acolyte must be able to see the attacker and be wielding its scimitar.
1st level
Grave Ritesnecromancy The skeletal acolyte can cast the following spell, requiring no material components: 1/day each - bane, inflict wounds.
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