Storm Wisps - AI-generated fantasy Monster

Storm Wisps

Old sailors claim the storm wisps are the sparks left behind when a thunder god struck the first king's tower and never fully withdrew its breath. Scholars of Skyfall Isle suspect they are condensed elemental motes bound by an ancient ward into a self-sustaining flock. Either way, they remember the shape of the pillar better than any map, and they lash out at anyone who tries to steal its stormheart.

TinyElemental(Elemental)CR Moderateunaligned

Storm Wisps

elementallightningstormflyingskirmisherislandruinshazard
HP45AC15SPD0 ft., fly 50 ft. (hover)CR2 (450 XP)PerceptionStealth
STR
3
DEX
18
save
CON
12
save
INT
10
WIS
12
save
CHA
10
Ephemeral Body. The storm wisps can move through a space as narrow as 1 inch wide without squeezing and can hover.
Mist of Sparks. The storm wisps have advantage on Dexterity saving throws made to avoid effects they can see, and opportunity attacks against them are made with disadvantage.
Static Contact. A creature that starts its turn within 5 feet of the storm wisps or enters their space for the first time on a turn takes 3 lightning damage.
Conductive Weather. When the storm wisps are in heavy rain, open storm clouds, or near a functioning lightning rod, their speed increases by 10 feet and their Static Contact damage increases by 2.
Static Snap. When a creature within 30 feet hits the storm wisps with a weapon attack, the wisps flash with static. The attacker must succeed on a Constitution saving throw or take 4 lightning damage and cannot take reactions until the start of its next turn.
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