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Alyssa Collette aka Roulette - AI-generated fantasy Monster

Alyssa Collette aka Roulette

Alyssa Collette built the Roulette Brothel House from a failing gambling den into one of Pennytown's most profitable and discreet establishments. The house serves nobles, merchants, officers, and criminals alike. Rumors claim Roulette once worked as a court performer and escaped after learning that a powerful patron planned to sacrifice her to preserve a political secret. She now collects secrets as insurance, currency, and revenge.

MediumHumanoid(Human)CR CR 4, dangerous in her lair and moderate in an open streetNeutral

Alyssa Collette aka Roulette

HumanBardUrbanSocial antagonistInformation brokerEnchantmentCourtierCriminal underworld
HP4d8+4, 22 hpAC+3SPD30 feetCR4AcrobaticsBluffDiplomacyDisguiseEscape ArtistKnowledge nobilityPerceptionPerform dancePerform oratorySense MotiveSleight of HandStealth
STR
10
DEX
16
CON
12
INT
13
WIS
8
CHA
17
Human. Roulette gains a +4 racial bonus on saving throws against fear and a +2 racial bonus on Diplomacy and Gather Information checks. She gains one bonus feat due to her human heritage.
Bardic Magic. Roulette can cast bard spells and use bardic performance. Her caster level is 4th, and her bard spell save DC is 15 plus spell level.
Opportunistic Duelist. Roulette gains a bonus on attack rolls and weapon damage rolls while using her rapier against a creature that is denied its Dexterity bonus to AC.
House Advantage. Roulette gains a bonus on saving throws against language-dependent and mind-affecting effects while she has at least one conscious ally within 30 feet.
Concealed Arsenal. Roulette can draw or conceal a light weapon as a free action once per round and gains a bonus on Sleight of Hand checks made to hide weapons on her person.
Pennytown Intelligence Network. Roulette has access to a network of employees and informants. In Pennytown, she can attempt a Gather Information check in 1 hour instead of the normal time required, provided the subject relates to local crime, nobility, commerce, or scandal.
Weapon Attack. Roulette makes a melee attack with her masterwork rapier or a ranged attack with her poisoned hand crossbow.
Masterwork Rapier. Roulette makes one masterwork rapier attack. Attack +7, damage , critical 18-20/x2. If the target is flanked, distracted by her bardic performance, or denied its Dexterity bonus to AC, the attack deals an additional points of sneak attack damage.
Poisoned Hand Crossbow. Roulette makes one hand crossbow attack against a target within 30 feet. Attack +7, damage plus poison. The poison deals Dexterity damage on a failed Fortitude save, with a second save required 1 minute later. She carries 10 poisoned bolts.
Inspire Courage. Roulette begins a bardic performance as a standard action. Allies within 30 feet who can hear her gain a +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear. Maintaining the performance is a free action each round. She can maintain this performance for 12 rounds per day.
Roulette's Cutting Remark. Roulette releases a dazzling laugh and pointed insult at one creature within 30 feet that can hear and understand her. The target must succeed at a Will save or become shaken for rounds and take a -2 penalty on attack rolls against Roulette. This is a mind-affecting language-dependent effect. She can use this ability three times per day.
House Powder. Roulette throws a pinch of glittering powder at one creature within 30 feet. The target must succeed at a Will save or be fascinated for 1 round. If the target is already fascinated, it instead becomes dazed for 1 round. This is a mind-affecting pattern effect. She can use this ability twice per day.
Not Under My Roof. When a creature within 30 feet attempts to attack an employee, guest, or allied guard, Roulette makes an immediate Diplomacy or Intimidate check opposed by the creature's Will save. On a success, the attacker must choose a different target or take a -2 penalty on the attack roll. This is a language-dependent effect.
Cantrips
Dancing lightsEvocation Creates a distracting sound or minor visual effect.
1st level
Hideous laughterEnchantment Makes a target laugh uncontrollably for 1 round if it fails a Will save.
Charm personEnchantment Makes one humanoid regard Roulette as a trusted friend for 4 rounds if it fails a Will save.
GreaseConjuration Creates a slippery 10-foot square that can cause creatures to fall prone.
2nd level
Mirror imageIllusion Creates illusory duplicates that make Roulette difficult to strike.
GlitterdustConjuration Blinds creatures in a glittering area and outlines invisible creatures.
InvisibilityIllusion Makes Roulette invisible for 4 minutes or until she attacks.
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