Fire Elemental - AI-generated fantasy Monster

Fire Elemental

The Fire Elemental of Across the Ashen Chute was called into being to guard a passage through a volcanic ravine. Unlike a stationary guardian, it was commanded to keep moving, ensuring that intruders could never find safe footing. Its flame has absorbed the last impressions of those who died in the chute, causing it to repeat fragments of their cries as bursts of sparks.

LargeElemental(Elemental)CR CR 5Neutral

Fire Elemental

elementalfireskirmishervolcanicmobilehazardous terrain
HP102AC13SPD50 ft.CR5 (1,800 XP)
STR
10
DEX
17
CON
16
INT
6
WIS
10
CHA
7
Fire Form. The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 () fire damage. In addition, the elemental can enter the spaces of other creatures. The first time it enters a creature's space during a turn, that creature takes 5 () fire damage and must succeed on a Dexterity saving throw or be pushed to an unoccupied space within 5 feet of the elemental.
Illumination. The elemental sheds bright light in a 30-foot radius and dim light for an additional 30 feet.
Water Susceptibility. For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage. If this damage reduces the elemental to 0 hit points, it collapses into harmless steam and ash.
Touch. The elemental's Touch attack deals fire damage. A flammable object hit by the attack ignites if it is not being worn or carried.
Heated Body. A creature that hits the elemental with a melee attack while within 5 feet of it takes 5 () fire damage. This damage is already included in Fire Form, and the two instances should not be doubled against the same attack.
Fire Form. The elemental moves up to its speed. During this movement, it can move through the spaces of other creatures. The first time it enters a creature's space during a turn, that creature must make a Dexterity saving throw, taking 5 () fire damage on a failed save, or half as much damage on a successful one. A creature can make this save only once per turn. If the elemental ends its turn in a creature's space, that creature takes 5 () fire damage, and the elemental can force the creature into an unoccupied space within 5 feet of it.
Multiattack. The elemental makes two Touch attacks.
Touch. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 5 () fire damage. A flammable object hit by this attack ignites if it is not being worn or carried.
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