Verdant Tyrant, Adult Forest Dragon - AI-generated fantasy Monster

Verdant Tyrant, Adult Forest Dragon

Stories tell of the 'Verdant Tyrant' that rose from an ancient pact gone wrong. Once a guardian of the wood, it became bloated with sap and wrath after absorbing a plague of corrupted root-magic. The fallen elven kingdom's songs speak of its emerald breath and of halls turned to bramble and ash.

HugeDragon(Forest)CR 12Lawful Evil

Verdant Tyrant, Adult Forest Dragon

dragonforestlair-controllerarea-denialambusher
HP225AC19SPDWalk 40 ft., Fly 80 ft., Climb 30 ft.CR12 (8,400 XP)PerceptionStealthNatureIntimidation
STR
23
DEX
14
save
CON
21
save
INT
16
WIS
15
save
CHA
19
save
Corrupted Majesty. The dragon has advantage on saving throws against being charmed and frightened. It is immune to poison damage and the poisoned condition.
Forest Sovereignty. If the dragon is in its lair, the thick woods and vines grant it advantage on Dexterity saving throws to avoid area effects and disadvantage to attack rolls against attackers that are not within 5 feet of it.
Corrupting Ground. Once per day the dragon can exhale a concentrated miasma into the ground: choose a point in its lair within 120 feet. A 30-foot-radius area is heavily poisoned for 1 minute. Creatures that enter or start their turn there must succeed on a Constitution save or take 21 () poison damage and be poisoned for 1 minute. The dragon is unaffected and may move through this area normally.
Scent of the Wood. The dragon can sense vibrations in the forest and has advantage on Perception checks that rely on hearing or smell to detect intruders. In the thickest parts of its lair it can use this to pinpoint hidden creatures within 120 feet.
Dual Breath Reservoir. The dragon has a legendary pool shared between its two breath attacks. After using either Breath, it cannot use another Breath until it rolls a 5 or 6 on a d6 at the start of its turn to recharge. Each Breath separately deals its own damage and effects.
Multiattack. The dragon makes three attacks: one with its bite and two with its claws. It can replace one claw attack with a tail attack.
Bite. Melee Weapon Attack: to hit, reach 10 ft., one target. Hit: 22 () piercing damage plus 7 () poison damage as the dragon's saliva irritates wounds.
Claw. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 16 () slashing damage.
Tail. Melee Weapon Attack: to hit, reach 15 ft., one target. Hit: 20 () bludgeoning damage. If the target is a creature, it must succeed on a Strength saving throw or be knocked prone.
Wing Attack. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a Dexterity saving throw or take 17 () bludgeoning damage and be pushed 15 feet away and knocked prone. The dragon can then fly up to half its flying speed.
Fire Breath. The dragon exhales searing green fire in a 90-foot cone. Each creature in that area must make a Dexterity saving throw, taking 72 () fire damage on a failed save, or half as much on a successful one. The dragon can use this Breath Weapon only when it rolls a 5 or 6 on a d6 at the start of its turn to recharge.
Poison Breath. The dragon exhales a cloud of virulent forest poison in a 60-foot cone. Each creature in that area must make a Constitution saving throw. On a failed save a creature takes 54 () poison damage and is poisoned for 1 minute. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Creatures that succeed on the initial save take half damage and are not poisoned. The dragon can use this Breath Weapon only when it rolls a 5 or 6 on a d6 at the start of its turn to recharge. Once it uses one breath, it cannot use the other until it recharges.
Nature's Reprisal. Nature's Reprisal. When a creature the dragon can see within 60 feet deals damage to the dragon with a melee attack, the dragon causes a burst of thorns to sprout in the attacker's space. The attacker must succeed on a Dexterity saving throw or take 10 () piercing damage.
Detect. Detect. The dragon makes a Wisdom (Perception) check or uses Scent to locate hidden foes.
Wing Assault (Costs 2 Actions). Wing Attack. The dragon beats its wings. Each creature within 10 feet must succeed on a Dexterity saving throw or take 13 () bludgeoning damage and be pushed 10 feet. The dragon can then fly up to half its speed.
Call of the Briars (Costs 3 Actions). Call of the Briars. The dragon causes vines to lash at one creature it can see within 60 feet. The target must succeed on a Strength saving throw or be restrained until the end of its next turn. The dragon can drag restrained creatures up to 15 feet toward it.
1st level
Detect MagicDivination The dragon can cast these spells innately, requiring no material components. Charisma is its spellcasting ability (spell save DC 18). Each spell is cast once per day unless otherwise noted.
2nd level
Plant GrowthTransmutation The dragon can cast these spells innately, requiring no material components. Charisma is its spellcasting ability (spell save DC 18). Each spell is cast once per day unless otherwise noted.
EntangleConjuration The dragon can cast these spells innately, requiring no material components. Charisma is its spellcasting ability (spell save DC 18). Each spell is cast once per day unless otherwise noted.
3rd level
Wall of ThornsConjuration The dragon can cast these spells innately, requiring no material components. Charisma is its spellcasting ability (spell save DC 18). Each spell is cast once per day unless otherwise noted.
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