Honeymother Sylvaflora - AI-generated fantasy Monster

Honeymother Sylvaflora

Folklore calls these 'honey-mothers' or 'veiled matrons'. Shepherds avoid their nesting grounds for fear of being charmed; herbalists prize their nectar for aphrodisiac perfumes if harvested respectfully. Many cultures have rites to honor bee dragons to seek protection from the plants when passage is necessary.

HP136AC15SPDRooted (immobile), Tentacle reach 15 ft.CR7 (2,900 XP)NatureStealth (camouflage)
STR
20
save
DEX
12
CON
16
save
INT
10
WIS
14
CHA
10
Bee Dragon Accord. The plant does not attack bee dragons and is treated as non-hostile to them. If a bee dragon feeds, the plant grants a modest nectar bonus: creatures that drink the nectar gain advantage on one Charisma (Persuasion) check in the next hour.
Rootbound. The plant is rooted and cannot move its main body. It can, however, retract and extend tentacles within a 15-foot radius. If its roots are disturbed (such as by uprooting), it must succeed on a Constitution saving throw or take 21 () bludgeoning damage.
Mucus Coating. Mucus Coating. A creature coated by the plant's mucus has disadvantage on saving throws against the plant's charm and restraint effects and is considered 'scent-marked' by nearby bee dragons, increasing the chance of being investigated by them.
Symbiotic Nectar. Symbiotic Nectar. The plant produces cups of nectar that attract bee dragons and pollinators. Harvesting nectar requires a Nature check and yields a small vial that grants the drinker advantage on a single Charisma-based social check within the next hour. Overharvesting causes the plant to close its nectar for 24 hours.
Tentacle Slam. Melee Weapon Attack: to hit, reach 15 ft., one target. Hit: 18 () bludgeoning damage and the target must succeed on a Constitution saving throw or be coated in slippery, slightly sweet mucus (see Mucus Coating).
Aphrodisiac Mucus Spray. Ranged 30 ft. cone. Each creature in the area must succeed on a Constitution saving throw or be affected by the plant's sliming aphrodisiac mucus for 1 minute. While affected by the mucus a creature has disadvantage on checks and saves to resist nonviolent advances, is slowed (their speed is halved), and must make a Wisdom saving throw at the end of each of its turns or be charmed by the plant until the effect ends. A creature can repeat the Constitution save at the end of each of its turns, ending the effect on a success. The plant regains use of this ability after a short or long rest twice per day.
Reproductive Tentacle. Melee Weapon Attack: to hit, reach 10 ft., one incapacitated or charmed creature. Hit: The plant uses a specialized reproductive tentacle to either deposit one egg sac into a willing or helpless host's body cavity or to eject gametes into the host's mouth or orifice. A successful Dexterity (Sleight of Hand) check by the plant is needed to place the egg without causing grievous harm; the host is restrained while the process completes. A creature with a Constitution score of 10 or higher has advantage on the Constitution saving throw to avoid having an egg implanted when the plant targets them while they are incapacitated or charmed. If implantation succeeds and is not removed within 24 hours with a Medicine check or a lesser restoration, the egg sac grows and hatches over 7 days into plantlings that cause no immediate lethal harm but feed on bodily fluids and may weaken the host (treat as ongoing necrotic damage per day until removed). The plant prefers nonlethal implantation and will withdraw if the host fights violently.
Entangling Chorus. The plant lashes out with several smaller tentacles to entangle. Each creature in a 20-foot cone must succeed on a Strength saving throw or be restrained for 1 minute. A restrained creature can use its action to attempt a Strength (Athletics) or Dexterity (Acrobatics) check against the plant's save DC to free itself. If the plant loses more than half its hit points, it can no longer maintain this ability.
Reactive Lash. When a creature within 10 feet of the plant attempts to move away while restrained by Entangling Chorus, the plant may make a Tentacle Slam attack against that creature at advantage.
1st level
Entangle / Plant GrowthTransmutation The plant can cast Entangle and Plant Growth as innate spells without components. It can use Entangle twice per day and Plant Growth once per day. Save DC 15.
2nd level
CharmEnchantment Once per long rest the plant can cast Charm Person centered on a single target that has failed a mucus save. Save DC 15.
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