Verez Cohn

Verez Cohn appears in civic records as a patient legal adviser who resolves disputes before they become scandals. In truth, he is an Obsidian Tribunal Inquisitor who identifies influential witnesses, redirects investigations, and prepares mortal courts for secret judgments. His gray hands have touched the seals of nobles, priests, guildmasters, and condemned criminals alike. The Tribunal values him because he can enter places where overt inquisitors would be recognized, yet even his superiors suspect that he keeps a private archive of judgments the Tribunal has not authorized. He believes law is not meant to protect the innocent. It is meant to make resistance feel unreasonable.

MediumHumanoid(Human, Obsidian Tribunal Inquisitor)CR Challenge 12, elite controller and social infiltratorLawful Evil

Verez Cohn

Obsidian TribunalInquisitorSecret VillainSoul BinderControllerSpellcasterSocial Antagonist
HP178AC+9SPD30 ft.CR12, 8,400 XPArcanaDeceptionHistoryInsightInvestigationPerceptionPersuasionStealth
STR
12
DEX
16
CON
18
save
INT
18
WIS
18
save
CHA
20
save
Ebon Procedure. Verez has advantage on saving throws against being charmed or frightened. While in dim light or darkness, he can use a bonus action to hide if he is within 5 feet of a door, piece of furniture, or other substantial object.
Custodian of Seals. Verez's weapon attacks and spells deal double damage to objects and structures. He has advantage on ability checks made to open, close, lock, or disable doors, locks, seals, and containers.
Intimate Interrogation. Verez can communicate telepathically with any creature whose true name he knows while that creature is within 120 feet. The creature hears his voice as a private whisper accompanied by the faint click of a key.
Seal the Fallen. When Verez reduces a creature to 0 hit points, he can choose to leave it stable and place an invisible Tribunal seal on it. Until the seal is removed by Remove Curse, Greater Restoration, or similar magic, Verez always knows the direction of that creature while they are on the same plane.
Spellcasting. Verez is a 12th-level spellcaster. His spellcasting ability is Charisma, with a spell save DC of 17 and a bonus to hit with spell attacks. He uses the Chain of Minor Verdicts as his spellcasting focus.
Multiattack. Verez makes two Sealbreaker attacks, or he makes one Sealbreaker attack and uses Verdict of Ash if available.
Sealbreaker. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 8 () bludgeoning damage plus 13 () necrotic damage. If the target is concentrating, it has disadvantage on the saving throw it makes to maintain concentration.
Verdict of Ash (Recharge 5-6). Verez presents a black key and speaks the target's name. One creature he can see within 60 feet must make a Wisdom saving throw. On a failed save, the target takes 36 () psychic and necrotic damage, is restrained by spectral chains until the end of Verez's next turn, and cannot take reactions during that time. On a successful save, the target takes half as much damage and suffers no other effect. A creature restrained by this action can repeat the save at the end of each of its turns, ending the effect on itself on a success.
Ashen Interdiction (Recharge 4-6). Verez scatters ritual ash in a 20-foot-radius sphere centered on a point he can see within 90 feet. The area becomes heavily obscured by gray ash until the end of Verez's next turn. Each enemy that enters the area for the first time on a turn or starts its turn there must succeed on a Constitution saving throw or take 14 () necrotic damage and have its speed reduced to 0 until the start of its next turn.
Seal the Witness. Verez targets one creature he can see within 60 feet that is affected by a spell, charm, frightened condition, or restraint. The target must succeed on a Charisma saving throw or have one such effect suppressed until the end of Verez's next turn. If the suppressed effect was created by Verez, it ends instead.
Reconsider the Testimony. When a creature Verez can see within 60 feet succeeds on a saving throw against one of his spells or abilities, Verez forces that creature to repeat the save. The creature must use the new result. Verez can use this reaction three times per day.
Interpose the Record. When Verez is hit by an attack while within 5 feet of a door, desk, chair, or other substantial object, he gains half cover against that attack, potentially causing it to miss. The object is visibly branded with an obsidian seal afterward.
Measured Step. Verez moves up to half his speed without provoking opportunity attacks, provided he ends this movement in dim light, darkness, or within 5 feet of a door or piece of furniture.
Sealbreaker. Verez makes one Sealbreaker attack.
Silence the Witness (Costs 2 Actions). One creature Verez can see within 60 feet must succeed on a Wisdom saving throw or be unable to speak above a whisper and unable to provide verbal spell components until the end of its next turn.
Emergency Injunction (Costs 3 Actions). Verez uses Ashen Interdiction, if available, or casts one spell of 3rd level or lower.
Cantrips
Mage HandConjuration Verez creates a magical hand that can manipulate objects, open locks, and deliver certain spells at range.
Minor IllusionIllusion Verez creates a sound or image that supports a lie, distraction, or false testimony.
MessageTransmutation Verez sends a brief message to a creature he knows.
1st level
BaneEnchantment Verez imposes disadvantage on one attack roll or ability check made by a creature within range.
2nd level
See InvisibilityDivination Verez creates an invisible sensor to observe a location or creature.
Detect ThoughtsDivination Verez magically searches a creature's thoughts and can probe deeper if it fails to resist.
Hold PersonEnchantment Verez attempts to bind a creature's movement with supernatural command.
3rd level
Hunger of HadarConjuration Verez creates an area where movement becomes difficult and escape is harder.
FearIllusion Verez forces creatures in a sphere to make a Wisdom saving throw or become frightened and incapacitated for a short time.
Speak with DeadNecromancy Verez magically questions a corpse and receives answers within the limits of the corpse's knowledge.
4th level
Greater InvisibilityIllusion Verez turns invisible and leaves no sound as he moves.
Dimension DoorConjuration Verez steps through space to a destination he can see or describe.
5th level
GeasEnchantment Verez compels a creature to carry out a course of action that does not directly harm it.
Hold MonsterEnchantment Verez magically binds a creature's soul to answer questions and obey the terms of a Tribunal writ.
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